Playing Against Players : Dangerous Boundaries of the "Magic Circle" : Preface

annif.suggestionshistoria|elokuvat|naiset|hoito|pelit|yritykset|filmatisointi|politiikka|tietokonepelit|kokemukset|fifi
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p1780|http://www.yso.fi/onto/yso/p1235|http://www.yso.fi/onto/yso/p16991|http://www.yso.fi/onto/yso/p824|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p3128|http://www.yso.fi/onto/yso/p16945|http://www.yso.fi/onto/yso/p454|http://www.yso.fi/onto/yso/p3453|http://www.yso.fi/onto/yso/p3209fi
dc.contributor.authorSerada, Alesha
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.orcidhttps://orcid.org/0000-0001-6559-7686-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2022-09-22T05:32:59Z
dc.date.accessioned2025-06-25T12:50:26Z
dc.date.available2022-09-22T05:32:59Z
dc.date.issued2022-08-29
dc.description.abstractThis is the introduction to the collection of academic papers united by the topic “Playful violence and ludic control”. The overarching goal is to critically investigate the dark side of the video game medium (without getting scared by what we see). To layout new paths and establish alternative perspectives on the canon of so-called ‘game studies’, we aspired to gather ideas of both young and established scholars in one collective publication. Before moving on to our modest contribution, we feel obliged to provide a summary of key topics and questions that video games pose to their researchers. Which ones remain acutely relevant today? On the other hand, which roads have been already taken, and which quests have been already completed? Finally, what are the implicit rules of the academic field that we dare to enter, and can we suggest any original ways to disrupt these rules?-
dc.description.notification© Alesha Serada. This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 International License.-
dc.description.notificationArtikkeli on venäjänkielinen.fi
dc.description.notificationArticle text in Russian.en
dc.description.reviewstatusfi=vertaisarvioimaton|en=nonPeerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent20-
dc.format.pagerange7-26-
dc.identifier.olddbid16858
dc.identifier.oldhandle10024/14576
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1010
dc.identifier.urnURN:NBN:fi-fe2022092259838-
dc.publisherEuropean Humanities University-
dc.relation.ispartofjournalTopos-
dc.relation.issn2538-886X-
dc.relation.issn1815-0047-
dc.relation.issue1-
dc.relation.urlhttp://journals.ehu.lt/index.php/topos/article/view/1113-
dc.rightsCC BY-NC-ND 4.0-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/14576
dc.subjectgame ethics-
dc.subjectludic violence-
dc.subjecttransgression-
dc.subjectmilitainment-
dc.subjectmedia effects-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.titlePlaying Against Players : Dangerous Boundaries of the "Magic Circle" : Preface-
dc.title.alternativeИГРЫ ПРОТИВ ИГРОКОВ : ОПАСНЫЕ ГРАНИЦЫ «МАГИЧЕСКОГО КРУГА» : ПРЕДИСЛОВИЕrus
dc.type.okmfi=B1 Kirjoitus tieteellisessä aikakauslehdessä|en=B1 Non-refereed journal article|sv=B1 Inlägg i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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