Red Comrades Save the Galaxy : Early Russian Adventure Games and the Tradition of Anecdote

annif.suggestionsnarration|digital games|folkloristics|Russian language literature|folklore|humour|Soviet Union|video games|history|communism|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p6895|http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p17883|http://www.yso.fi/onto/yso/p16335|http://www.yso.fi/onto/yso/p1362|http://www.yso.fi/onto/yso/p9239|http://www.yso.fi/onto/yso/p94304|http://www.yso.fi/onto/yso/p17281|http://www.yso.fi/onto/yso/p1780|http://www.yso.fi/onto/yso/p450en
dc.contributor.authorSerada, Alesha
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.editorBonello Rutter Giappone, Krista
dc.contributor.editorMajkowski, Tomasz Z.
dc.contributor.editorŠvelch, Jaroslav
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.orcidhttps://orcid.org/0000-0001-6559-7686-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2022-05-24T05:34:31Z
dc.date.accessioned2025-06-25T13:44:47Z
dc.date.available2024-03-27T23:00:05Z
dc.date.issued2022-03-27
dc.description.abstractRed Comrades Save the Galaxy is one of the most popular adventure game series from the early period of game development in Russia in the late 1990s. It presents adventures of characters borrowed from the century-long tradition of the Russian anecdote, most fertile in Soviet times. The majority of late Soviet anecdotes reused tropes from popular films, such as Chapayev (1934), and TV series, such as Seventeen Moments of Spring (1973) or Sherlock Holmes and Dr. Watson (1979). Some of the first experiments with the ludic medium relied on the same folklore material, which led to the birth of the ‘Russian quest’ adventure game. The same anecdotes inspired the new post-Soviet Russian novel in the 1990s, such as Chapayev and Void ([1996] 2001) by Victor Pelevin. In this chapter, we will examine this particular sub-genre to find out what was specific about Soviet/post-Soviet humour, and how exactly it revealed itself in early Russian adventure games.-
dc.description.notification© 2022 Palgrave Macmillan. This is a post-peer-review, pre-copyedit version of an article published in Video Games and Comedy. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-030-88338-6_8-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.embargo.lift2024-03-27
dc.embargo.terms2024-03-27
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent20-
dc.format.pagerange153-172-
dc.identifier.isbn978-3-030-88338-6-
dc.identifier.olddbid16432
dc.identifier.oldhandle10024/14121
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/2661
dc.identifier.urnURN:NBN:fi-fe2022052438307-
dc.language.isoeng-
dc.publisherPalgrave Macmillan-
dc.relation.doi10.1007/978-3-030-88338-6_8-
dc.relation.isbn978-3-030-88337-9-
dc.relation.ispartofVideo Games and Comedy-
dc.relation.ispartofseriesPalgrave Studies in Comedy-
dc.relation.issn2731-4332-
dc.relation.issn2731-4340-
dc.relation.urlhttps://doi.org/10.1007/978-3-030-88338-6_8-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/14121
dc.subjectanecdote-
dc.subjectchapayev-
dc.subjecthistory of games-
dc.subjectRussian humour-
dc.subjectRussian quest-
dc.subjectStierlitz-
dc.subjectSufi-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.subject.ysofolklore-
dc.titleRed Comrades Save the Galaxy : Early Russian Adventure Games and the Tradition of Anecdote-
dc.type.okmfi=A3 Kirjan tai muun kokoomateoksen osa|en=A3 Peer-reviewed book section|sv=A3 Del av bok eller annat samlingsverk|-
dc.type.publicationbookPart-
dc.type.versionacceptedVersion-

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