Red Comrades Save the Galaxy : Early Russian Adventure Games and the Tradition of Anecdote
Pysyvä osoite
Kuvaus
© 2022 Palgrave Macmillan. This is a post-peer-review, pre-copyedit version of an article published in Video Games and Comedy. The final authenticated version is available online at: http://dx.doi.org/10.1007/978-3-030-88338-6_8
Red Comrades Save the Galaxy is one of the most popular adventure game series from the early period of game development in Russia in the late 1990s. It presents adventures of characters borrowed from the century-long tradition of the Russian anecdote, most fertile in Soviet times. The majority of late Soviet anecdotes reused tropes from popular films, such as Chapayev (1934), and TV series, such as Seventeen Moments of Spring (1973) or Sherlock Holmes and Dr. Watson (1979). Some of the first experiments with the ludic medium relied on the same folklore material, which led to the birth of the ‘Russian quest’ adventure game. The same anecdotes inspired the new post-Soviet Russian novel in the 1990s, such as Chapayev and Void ([1996] 2001) by Victor Pelevin. In this chapter, we will examine this particular sub-genre to find out what was specific about Soviet/post-Soviet humour, and how exactly it revealed itself in early Russian adventure games.
Emojulkaisu
Video Games and Comedy
ISBN
978-3-030-88338-6
ISSN
2731-4332
2731-4340
2731-4340
Aihealue
Sarja
Palgrave Studies in Comedy
OKM-julkaisutyyppi
A3 Kirjan tai muun kokoomateoksen osa
