‘Died from Debeeration’ : the Case of the First Belarusian Political Game

annif.suggestionsdigital games|politics|Belarus|computer games|Belarusians|Eastern Europe|online games|games|history|game research|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p454|http://www.yso.fi/onto/yso/p122768|http://www.yso.fi/onto/yso/p3453|http://www.yso.fi/onto/yso/p22267|http://www.yso.fi/onto/yso/p105223|http://www.yso.fi/onto/yso/p22610|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p1780|http://www.yso.fi/onto/yso/p21187en
dc.contributor.authorSerada, Alesha
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.orcidhttps://orcid.org/ 0000-0001-6559-7686-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2022-06-01T10:20:23Z
dc.date.accessioned2025-06-25T13:45:22Z
dc.date.available2022-06-01T10:20:23Z
dc.date.issued2022-05-05
dc.description.abstractEarly computer games of the ‘Eastern bloc’ have been studied as important artefacts of early digital media, but their significance is usually limited to the historical context. In this article, I present a case study of the first popular computer game made in Belarus, which political relevance has persisted through over two decades. In order to achieve multi-sided description and interpretation of the case, three methods are combined: semantic analysis of the game itself, a survey of its typical players, and comparison to similar cases in Czechoslovakia, Poland and Russia. The proposed explanation of the game’s origins highlights the importance of ‘shared commons’, relics of socialism reused for a variety of purposes during the brief period of ideological liberalism. This allows situating this particular form of subversive media in the process of transition from socialism to capitalism in Eastern Europe – the process that has never been concluded in contemporary Belarus, contributing to the totalitarian situation of 2020–2021.-
dc.description.notification© 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent17-
dc.identifier.olddbid16530
dc.identifier.oldhandle10024/14210
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/2683
dc.identifier.urnURN:NBN:fi-fe2022060141732-
dc.language.isoeng-
dc.publisherTaylor & Francis-
dc.relation.doi10.1080/2040350X.2022.2071518-
dc.relation.funderEvald ja Hilda Nissi Stiftelse-
dc.relation.ispartofjournalStudies in Eastern European Cinema-
dc.relation.issn2040-3518-
dc.relation.issn2040-350X-
dc.relation.urlhttps://doi.org/10.1080/2040350X.2022.2071518-
dc.rightsCC BY 4.0-
dc.source.identifierWOS:000791135200001-
dc.source.identifierScopus:85129346968-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/14210
dc.subjectBelarusian language-
dc.subjectgame history-
dc.subjectpolitical games-
dc.subjectpost-Soviet gaming industry-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.subject.ysoBelarus-
dc.subject.ysoEastern Europe-
dc.title‘Died from Debeeration’ : the Case of the First Belarusian Political Game-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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