‘Died from Debeeration’ : the Case of the First Belarusian Political Game
Pysyvä osoite
Kuvaus
© 2022 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Early computer games of the ‘Eastern bloc’ have been studied as important artefacts of early digital media, but their significance is usually limited to the historical context. In this article, I present a case study of the first popular computer game made in Belarus, which political relevance has persisted through over two decades. In order to achieve multi-sided description and interpretation of the case, three methods are combined: semantic analysis of the game itself, a survey of its typical players, and comparison to similar cases in Czechoslovakia, Poland and Russia. The proposed explanation of the game’s origins highlights the importance of ‘shared commons’, relics of socialism reused for a variety of purposes during the brief period of ideological liberalism. This allows situating this particular form of subversive media in the process of transition from socialism to capitalism in Eastern Europe – the process that has never been concluded in contemporary Belarus, contributing to the totalitarian situation of 2020–2021.
Emojulkaisu
ISBN
ISSN
2040-3518
2040-350X
2040-350X
Aihealue
Kausijulkaisu
Studies in Eastern European Cinema
OKM-julkaisutyyppi
A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä
