Playful approaches to news engagement
Osuva_Ferrer-Conill_Foxman_Jones_Sihvonen_Siitonen_2020.pdf - Lopullinen julkaistu versio - 2.31 MB
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©2020 the Author(s). This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
From crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We examine how news and games fit together when news organizations, game creators and news audiences welcome gameful forms of communication and participation. Moreover, we reflect on the theoretical and empirical significance of merging news with games as a way to reformulate normative assumptions, production practices and consumption patterns. As a result, the boundaries between journalism and game’s logics start to erode, and they begin to find new ways of converging.
Emojulkaisu
ISBN
ISSN
1748-7382
1354-8565
1354-8565
Aihealue
Kausijulkaisu
Convergence: the international journal of research into new media technologies|26
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