Playful approaches to news engagement

dc.contributor.authorFerrer-Conill, Raul
dc.contributor.authorFoxman, Maxwell
dc.contributor.authorJones, Janet
dc.contributor.authorSihvonen, Tanja
dc.contributor.authorSiitonen, Marko
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2020-06-09T11:18:06Z
dc.date.accessioned2025-06-25T12:40:14Z
dc.date.available2020-06-09T11:18:06Z
dc.date.issued2020-05-14
dc.description.abstractFrom crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We examine how news and games fit together when news organizations, game creators and news audiences welcome gameful forms of communication and participation. Moreover, we reflect on the theoretical and empirical significance of merging news with games as a way to reformulate normative assumptions, production practices and consumption patterns. As a result, the boundaries between journalism and game’s logics start to erode, and they begin to find new ways of converging.-
dc.description.notification©2020 the Author(s). This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent13-
dc.format.pagerange457-469-
dc.identifier.olddbid12362
dc.identifier.oldhandle10024/11184
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/681
dc.identifier.urnURN:NBN:fi-fe2020060942440-
dc.language.isoeng-
dc.publisherSAGE-
dc.relation.doi10.1177/1354856520923964-
dc.relation.ispartofjournalConvergence: the international journal of research into new media technologies-
dc.relation.issn1748-7382-
dc.relation.issn1354-8565-
dc.relation.issue3-
dc.relation.urlhttps://doi.org/10.1177/1354856520923964-
dc.relation.volume26-
dc.rightsCC BY 4.0-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/11184
dc.subjectengagement-
dc.subjectgames-
dc.subjectgamification-
dc.subjectinstitutional logics-
dc.subjectjournalism-
dc.subjectludic-
dc.subjectnews-
dc.subjectnewsgames-
dc.subjectplayful-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.titlePlayful approaches to news engagement-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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