Playing at Knowing Ancient Egypt. The Tourist Gaze in Assassin’s Creed: Origins

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©2021 Edition Donau-Universität Krems. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. (https://creativecommons.org/licenses/by-nc/4.0/)
Assassin’s Creed is a single-player, action-adventure stealth video game franchise by Canadian developer Ubisoft. The game series lets its player delve into history from Renaissance-era Florence to Victorian London. In this article, we perform a close reading of the ‘discovery tour mode’ function in Assassin’s Creed: Origins (2018), a game taking place in ancient Egypt. Our goal is to understand the purpose of placemaking as a technology for virtual and identity tourism. We argue that due to its quasi-touristic staging of an ancient civilisation, the discovery tour mode is a particularly potent feature in exploring how games render history palatable for an implied white Western game audience.

Emojulkaisu

A Ludic Society

ISBN

978-3-903150-73-7

ISSN

Aihealue

OKM-julkaisutyyppi

B2 Kirjan tai muun kokoomateoksen osa