Playing at Knowing Ancient Egypt. The Tourist Gaze in Assassin’s Creed: Origins
Khattab, Mona; Sihvonen, Tanja; Harrer, Sabine (2021-09-17)
Khattab, Mona
Sihvonen, Tanja
Harrer, Sabine
Editori(t)
Denk, Natalie
Serada, Alesha
Wernbacher, Thomas
Pfeiffer, Alexander
Edition Donau-Universität Krems
17.09.2021
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2022050332405
https://urn.fi/URN:NBN:fi-fe2022050332405
Kuvaus
vertaisarvioimaton
©2021 Edition Donau-Universität Krems. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. (https://creativecommons.org/licenses/by-nc/4.0/)
©2021 Edition Donau-Universität Krems. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. (https://creativecommons.org/licenses/by-nc/4.0/)
Tiivistelmä
Assassin’s Creed is a single-player, action-adventure stealth video game franchise by Canadian developer Ubisoft. The game series lets its player delve into history from Renaissance-era Florence to Victorian London. In this article, we perform a close reading of the ‘discovery tour mode’ function in Assassin’s Creed: Origins (2018), a game taking place in ancient Egypt. Our goal is to understand the purpose of placemaking as a technology for virtual and identity tourism. We argue that due to its quasi-touristic staging of an ancient civilisation, the discovery tour mode is a particularly potent feature in exploring how games render history palatable for an implied white Western game audience.
Kokoelmat
- Artikkelit [3101]