Playing at Knowing Ancient Egypt. The Tourist Gaze in Assassin’s Creed: Origins
annif.suggestions | history|Egypt|tourism|biographical history|Egyptology|cultural history|spirit world|effects (results)|hieroglyphs|copyright|en | en |
annif.suggestions.links | http://www.yso.fi/onto/yso/p1780|http://www.yso.fi/onto/yso/p105841|http://www.yso.fi/onto/yso/p3917|http://www.yso.fi/onto/yso/p2718|http://www.yso.fi/onto/yso/p2192|http://www.yso.fi/onto/yso/p18452|http://www.yso.fi/onto/yso/p26331|http://www.yso.fi/onto/yso/p795|http://www.yso.fi/onto/yso/p2194|http://www.yso.fi/onto/yso/p2346 | en |
dc.contributor.author | Khattab, Mona | |
dc.contributor.author | Sihvonen, Tanja | |
dc.contributor.author | Harrer, Sabine | |
dc.contributor.department | fi=Ei tutkimusalustaa|en=No platform| | - |
dc.contributor.editor | Denk, Natalie | |
dc.contributor.editor | Serada, Alesha | |
dc.contributor.editor | Wernbacher, Thomas | |
dc.contributor.editor | Pfeiffer, Alexander | |
dc.contributor.faculty | fi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication| | - |
dc.contributor.orcid | https://orcid.org/0000-0001-6277-4755 | - |
dc.contributor.organization | fi=Vaasan yliopisto|en=University of Vaasa| | |
dc.date.accessioned | 2022-05-03T10:08:53Z | |
dc.date.accessioned | 2025-06-25T13:31:41Z | |
dc.date.available | 2022-05-03T10:08:53Z | |
dc.date.issued | 2021-09-17 | |
dc.description.abstract | Assassin’s Creed is a single-player, action-adventure stealth video game franchise by Canadian developer Ubisoft. The game series lets its player delve into history from Renaissance-era Florence to Victorian London. In this article, we perform a close reading of the ‘discovery tour mode’ function in Assassin’s Creed: Origins (2018), a game taking place in ancient Egypt. Our goal is to understand the purpose of placemaking as a technology for virtual and identity tourism. We argue that due to its quasi-touristic staging of an ancient civilisation, the discovery tour mode is a particularly potent feature in exploring how games render history palatable for an implied white Western game audience. | - |
dc.description.notification | ©2021 Edition Donau-Universität Krems. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. (https://creativecommons.org/licenses/by-nc/4.0/) | - |
dc.description.reviewstatus | fi=vertaisarvioimaton|en=nonPeerReviewed| | - |
dc.format.bitstream | true | |
dc.format.content | fi=kokoteksti|en=fulltext| | - |
dc.format.extent | 12 | - |
dc.format.pagerange | 61-72 | - |
dc.identifier.isbn | 978-3-903150-73-7 | - |
dc.identifier.olddbid | 16093 | |
dc.identifier.oldhandle | 10024/13915 | |
dc.identifier.uri | https://osuva.uwasa.fi/handle/11111/2269 | |
dc.identifier.urn | URN:NBN:fi-fe2022050332405 | - |
dc.language.iso | eng | - |
dc.publisher | Edition Donau-Universität Krems | - |
dc.relation.isbn | 978-3-903150-72-0 | - |
dc.relation.ispartof | A Ludic Society | - |
dc.relation.url | https://doi.org/10.48341/b17g-3c33 | - |
dc.rights | CC BY-ND 4.0 | - |
dc.source.identifier | https://osuva.uwasa.fi/handle/10024/13915 | |
dc.subject | game studies | - |
dc.subject | identity tourism | - |
dc.subject | placemaking | - |
dc.subject | postcolonial theory | - |
dc.subject | Ubisoft | - |
dc.subject.discipline | fi=Viestintätieteet|en=Communication Studies| | - |
dc.title | Playing at Knowing Ancient Egypt. The Tourist Gaze in Assassin’s Creed: Origins | - |
dc.type.okm | fi=B2 Kirjan tai muun kokoomateoksen osa|en=B2 Non-refereed book section|sv=B2 Del av bok eller annat samlingsverk| | - |
dc.type.publication | bookPart | - |
dc.type.version | publishedVersion | - |
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