Playing at Knowing Ancient Egypt. The Tourist Gaze in Assassin’s Creed: Origins

annif.suggestionshistory|Egypt|tourism|biographical history|Egyptology|cultural history|spirit world|effects (results)|hieroglyphs|copyright|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p1780|http://www.yso.fi/onto/yso/p105841|http://www.yso.fi/onto/yso/p3917|http://www.yso.fi/onto/yso/p2718|http://www.yso.fi/onto/yso/p2192|http://www.yso.fi/onto/yso/p18452|http://www.yso.fi/onto/yso/p26331|http://www.yso.fi/onto/yso/p795|http://www.yso.fi/onto/yso/p2194|http://www.yso.fi/onto/yso/p2346en
dc.contributor.authorKhattab, Mona
dc.contributor.authorSihvonen, Tanja
dc.contributor.authorHarrer, Sabine
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.editorDenk, Natalie
dc.contributor.editorSerada, Alesha
dc.contributor.editorWernbacher, Thomas
dc.contributor.editorPfeiffer, Alexander
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.orcidhttps://orcid.org/0000-0001-6277-4755-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2022-05-03T10:08:53Z
dc.date.accessioned2025-06-25T13:31:41Z
dc.date.available2022-05-03T10:08:53Z
dc.date.issued2021-09-17
dc.description.abstractAssassin’s Creed is a single-player, action-adventure stealth video game franchise by Canadian developer Ubisoft. The game series lets its player delve into history from Renaissance-era Florence to Victorian London. In this article, we perform a close reading of the ‘discovery tour mode’ function in Assassin’s Creed: Origins (2018), a game taking place in ancient Egypt. Our goal is to understand the purpose of placemaking as a technology for virtual and identity tourism. We argue that due to its quasi-touristic staging of an ancient civilisation, the discovery tour mode is a particularly potent feature in exploring how games render history palatable for an implied white Western game audience.-
dc.description.notification©2021 Edition Donau-Universität Krems. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. (https://creativecommons.org/licenses/by-nc/4.0/)-
dc.description.reviewstatusfi=vertaisarvioimaton|en=nonPeerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent12-
dc.format.pagerange61-72-
dc.identifier.isbn978-3-903150-73-7-
dc.identifier.olddbid16093
dc.identifier.oldhandle10024/13915
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/2269
dc.identifier.urnURN:NBN:fi-fe2022050332405-
dc.language.isoeng-
dc.publisherEdition Donau-Universität Krems-
dc.relation.isbn978-3-903150-72-0-
dc.relation.ispartofA Ludic Society-
dc.relation.urlhttps://doi.org/10.48341/b17g-3c33-
dc.rightsCC BY-ND 4.0-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/13915
dc.subjectgame studies-
dc.subjectidentity tourism-
dc.subjectplacemaking-
dc.subjectpostcolonial theory-
dc.subjectUbisoft-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.titlePlaying at Knowing Ancient Egypt. The Tourist Gaze in Assassin’s Creed: Origins-
dc.type.okmfi=B2 Kirjan tai muun kokoomateoksen osa|en=B2 Non-refereed book section|sv=B2 Del av bok eller annat samlingsverk|-
dc.type.publicationbookPart-
dc.type.versionpublishedVersion-

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
Osuva_Khattab_Sihvonen_Harrer_2021.pdf
Size:
852.56 KB
Format:
Adobe Portable Document Format
Description:
Artikkeli

Kokoelmat