Value Creation and Power Asymmetries in Digital Ecosystems : A Study of a Cloud Gaming Provider
Ojala, Arto; Helander, Niina; Tyrväinen, Pasi (2020-08-28)
Ojala, Arto
Helander, Niina
Tyrväinen, Pasi
Editori(t)
Lynn, Theo
Mooney, John G.
Rosati, Pierangelo
Fox, Grace
Palgrave Macmillan
28.08.2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe202103096866
https://urn.fi/URN:NBN:fi-fe202103096866
Kuvaus
vertaisarvioitu
© The Author(s) 2020. T. Lynn et al. (eds.), Measuring the Business Value of Cloud Computing, Palgrave Studies in Digital Business & Enabling Technologies, https://doi.org/10.1007/978-3-030-43198-3_6. This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this chapter are included in the chapter’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the chapter’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copy-right holder.
© The Author(s) 2020. T. Lynn et al. (eds.), Measuring the Business Value of Cloud Computing, Palgrave Studies in Digital Business & Enabling Technologies, https://doi.org/10.1007/978-3-030-43198-3_6. This chapter is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence and indicate if changes were made. The images or other third party material in this chapter are included in the chapter’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the chapter’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copy-right holder.
Tiivistelmä
Digital platforms connecting users and service providers have a central role in determining the value creation structure of ecosystems. Platform developers try to achieve a dominant position for the platform with a strong ecosystem around it. The size and attractiveness of the services can attract new users, and growing user volume can bring new co-operative service providers to the service partner network. An interesting question is how the presence of power and potential power asymmetry affect the value creation capability and the structure of a network around a platform? This chapter describes an example of value creation and the influence of power asymmetry in a digital ecosystem built around a cloud gaming platform.
Kokoelmat
- Artikkelit [3050]