The challenges of entering the metaverse : An experiment on the effect of extended reality on workload

annif.suggestionsvirtual reality|augmented reality|human-machine systems|information technology|data systems|usability|Hamari|users|technology|planning and design|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p7990|http://www.yso.fi/onto/yso/p25016|http://www.yso.fi/onto/yso/p6680|http://www.yso.fi/onto/yso/p5462|http://www.yso.fi/onto/yso/p3927|http://www.yso.fi/onto/yso/p3785|http://www.yso.fi/onto/yso/p176182|http://www.yso.fi/onto/yso/p16550|http://www.yso.fi/onto/yso/p2339|http://www.yso.fi/onto/yso/p1377en
dc.contributor.authorXi, Nannan
dc.contributor.authorChen, Juan
dc.contributor.authorGama, Filipe
dc.contributor.authorRiar, Marc
dc.contributor.authorHamari, Juho
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Tekniikan ja innovaatiojohtamisen yksikkö|en=School of Technology and Innovations|-
dc.contributor.orcidhttps://orcid.org/0000-0002-9424-8116-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2022-02-21T14:02:10Z
dc.date.accessioned2025-06-25T13:25:02Z
dc.date.available2022-02-21T14:02:10Z
dc.date.issued2022-02-12
dc.description.abstractInformation technologies exist to enable us to either do things we have not done before or do familiar things more efficiently. Metaverse (i.e. extended reality: XR) enables novel forms of engrossing telepresence, but it also may make mundate tasks more effortless. Such technologies increasingly facilitate our work, education, healthcare, consumption and entertainment; however, at the same time, metaverse bring a host of challenges. Therefore, we pose the question whether XR technologies, specifically Augmented Reality (AR) and Virtual Reality (VR), either increase or decrease the difficulties of carrying out everyday tasks. In the current study we conducted a 2 (AR: with vs. without) × 2 (VR: with vs. without) between-subject experiment where participants faced a shopping-related task (including navigating, movement, hand-interaction, information processing, information searching, storing, decision making, and simple calculation) to examine a proposed series of hypotheses. The NASA Task Load Index (NASA-TLX) was used to measure subjective workload when using an XR-mediated information system including six sub-dimensions of frustration, performance, effort, physical, mental, and temporal demand. The findings indicate that AR was significantly associated with overall workload, especially mental demand and effort, while VR had no significant effect on any workload sub-dimensions. There was a significant interaction effect between AR and VR on physical demand, effort, and overall workload. The results imply that the resources and cost of operating XR-mediated realities are different and higher than physical reality.-
dc.description.notification© The Author(s) 2022. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.-
dc.format.bitstreamtrue
dc.format.extent22-
dc.identifier.olddbid15506
dc.identifier.oldhandle10024/13577
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/2068
dc.identifier.urnURN:NBN:fi-fe2022022120235-
dc.language.isoeng-
dc.publisherSpringer-
dc.relation.doi10.1007/s10796-022-10244-x-
dc.relation.funderKAUTE Foundation-
dc.relation.funderOP Ryhmän Tutkimussäätiö-
dc.relation.funderCentre for Immersive Visual Technologies-
dc.relation.funderAcademy of Finland-
dc.relation.funderBusiness Finland-
dc.relation.grantnumber20190003, 20200531-
dc.relation.grantnumber14-7798, 20200040-
dc.relation.grantnumber327241, 337653-
dc.relation.grantnumber4708/31/2019-
dc.relation.grantnumber5654/31/2018-
dc.relation.ispartofjournalInformation Systems Frontiers-
dc.relation.issn1572-9419-
dc.relation.issn1387-3326-
dc.relation.urlhttps://doi.org/10.1007/s10796-022-10244-x-
dc.rightsCC BY 4.0-
dc.source.identifierWOS:000754128600001-
dc.source.identifierScopus:85124579373-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/13577
dc.subjectMetaverse-
dc.subjectmixed reality-
dc.subjectNASA Task Load Index-
dc.subjectWorkload-
dc.subject.disciplinefi=Tietotekniikka|en=Computer Science|-
dc.subject.ysovirtual reality-
dc.subject.ysoaugmented reality-
dc.titleThe challenges of entering the metaverse : An experiment on the effect of extended reality on workload-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-

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