Virtual technologies in supporting sustainable consumption : From a single-sensory stimulus to a multi-sensory experience

annif.suggestionsvirtual reality|consumer behaviour|technology|sustainable development|information technology|technological development|consumers|senses|sustainable consumption|virtual environment|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p7990|http://www.yso.fi/onto/yso/p8576|http://www.yso.fi/onto/yso/p2339|http://www.yso.fi/onto/yso/p8470|http://www.yso.fi/onto/yso/p5462|http://www.yso.fi/onto/yso/p8956|http://www.yso.fi/onto/yso/p1397|http://www.yso.fi/onto/yso/p1938|http://www.yso.fi/onto/yso/p24202|http://www.yso.fi/onto/yso/p24778en
dc.contributor.authorLaukkanen, Tommi
dc.contributor.authorXi, Nannan
dc.contributor.authorRuusunen, Nino
dc.contributor.authorHamari, Juho
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Tekniikan ja innovaatiojohtamisen yksikkö|en=School of Technology and Innovations|-
dc.contributor.orcidhttps://orcid.org/0000-0002-9424-8116-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2021-11-15T10:54:50Z
dc.date.accessioned2025-06-25T13:18:37Z
dc.date.available2021-11-15T10:54:50Z
dc.date.issued2021-11-10
dc.description.abstractVirtual technologies will change the way we consume in the digital environment in the future. Such technologies can provide consumers with a multi-sensory experience in contrast to the single-sensory stimulus in the conventional online environment. As human senses play a key role in consumption choices, we argue that virtual technologies provide greater opportunities to influence consumer decisions than the present digital environment. Consequently, we suggest that virtual technologies can potentially be used to nudge consumers towards sustainable consumption. We discuss technology-assisted sensory marketing, present the cognitive and emotive aspects of virtual reality, and propose applications of virtual reality technologies to encourage sustainable consumption. Our opinion paper concludes that virtual technologies are likely to change many aspects of human life and can have significant positive effects on the environment and climate change.-
dc.description.notification© 2021 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).-
dc.description.notificationThis work has been supported by KAUTE Foundation under Grant No. 20190003 and No. 20200531; OP Ryhmän Tutkimussäätiö ounder Grant No. 20200040, Academy of Finland under Grant No. 311346, Academy of Finland SRC CULT Programme under Grant No. 327241 (Digiconsumers) and Academy of Finland Flagship Programme under Grant No. 337653 (Forest-Human-MachineInterplay (UNITE)).-
dc.description.reviewstatusfi=vertaisarvioimaton|en=nonPeerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent5-
dc.format.pagerange1-5-
dc.identifier.olddbid15033
dc.identifier.oldhandle10024/13170
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1903
dc.identifier.urnURN:NBN:fi-fe2021111555192-
dc.language.isoeng-
dc.publisherElsevier-
dc.relation.doi10.1016/j.ijinfomgt.2021.102455-
dc.relation.funderKAUTE Foundation-
dc.relation.funderOP Ryhmän Tutkimussäätiö-
dc.relation.funderAcademy of Finland-
dc.relation.funderAcademy of Finland SRC CULT Programme-
dc.relation.funderAcademy of Finland Flagship Programme-
dc.relation.grantnumber20190003-
dc.relation.grantnumber20200531-
dc.relation.grantnumber20200040-
dc.relation.grantnumber311346-
dc.relation.grantnumber327241-
dc.relation.grantnumber337653-
dc.relation.ispartofjournalInternational Journal of Information Management-
dc.relation.issn1873-4707-
dc.relation.issn0268-4012-
dc.relation.urlhttps://doi.org/10.1016/j.ijinfomgt.2021.102455-
dc.rightsCC BY 4.0-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/13170
dc.subjectVirtual technology-
dc.subjectSensory marketing-
dc.subjectMulti-sensory experience-
dc.subject.disciplinefi=Tietotekniikka|en=Computer Science|-
dc.subject.ysovirtual reality-
dc.subject.ysosustainable consumption-
dc.titleVirtual technologies in supporting sustainable consumption : From a single-sensory stimulus to a multi-sensory experience-
dc.type.okmfi=B1 Kirjoitus tieteellisessä aikakauslehdessä|en=B1 Non-refereed journal article|sv=B1 Inlägg i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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