Together We Stand, Divided We Fall: How Can Game Developers Navigate the Economic, Social, and Environmental Sustainability Challenges of the Game Industry?

dc.contributor.authorBusch, Thorsten
dc.contributor.authorChee, Florence
dc.contributor.authorSihvonen, Tanja
dc.contributor.editorPrax, Patrick
dc.contributor.editorWhittle, Clayton
dc.contributor.editorYork, Trevin
dc.contributor.facultyCommunication Studiesen
dc.contributor.facultyViestintätieteetfi
dc.contributor.orcidhttps://orcid.org/0000-0003-3220-2814
dc.date.issued2025
dc.description.abstractIn this chapter, we briefly explain why sustainability has to always be thought of holistically, i.e., across its three dimensions (economic, social, and environmental). We then discuss how these three dimensions matter to game developers. Lastly, we provide some high-level recommendations as to how game developers can improve their sustainability practices.en
dc.description.notification©2025 CRC Press. This is an Accepted Manuscript of a book chapter published by CRC Press in The Game Needs to Change: Towards Sustainable Game Design on 17 November 2025, available online: https://doi.org/10.1201/9781003512400
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|
dc.embargo.terms2026-11-17
dc.format.pagerange58-66
dc.identifier.isbn978-1-003-51240-0
dc.identifier.urnURN:NBN:fi-fe20251104105146
dc.language.isoen
dc.publisherCRC press
dc.publisher.countryGB
dc.relation.doihttps://doi.org/10.1201/9781003512400-8
dc.relation.isbn978-1-032-84366-7
dc.relation.ispartofThe Game Needs to Change: Towards Sustainable Game Design
dc.relation.urlhttps://doi.org/10.1201/9781003512400-8
dc.relation.urlhttps://urn.fi/URN:NBN:fi-fe20251104105146
dc.source.identifier2-s2.0-105023243521
dc.source.identifier7908ed9e-0e79-49ef-b2c5-8e800158197c
dc.source.metadataSoleCRIS
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|
dc.titleTogether We Stand, Divided We Fall: How Can Game Developers Navigate the Economic, Social, and Environmental Sustainability Challenges of the Game Industry?
dc.type.okmfi=A3 Kirjan tai muun kokoomateoksen osa (vertaisarvioitu)|en=A3 Book chapter (peer-reviewed)|
dc.type.publicationarticle
dc.type.versionacceptedVersion

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