Together We Stand, Divided We Fall: How Can Game Developers Navigate the Economic, Social, and Environmental Sustainability Challenges of the Game Industry?
| dc.contributor.author | Busch, Thorsten | |
| dc.contributor.author | Chee, Florence | |
| dc.contributor.author | Sihvonen, Tanja | |
| dc.contributor.faculty | Communication Studies | en |
| dc.contributor.faculty | Viestintätieteet | fi |
| dc.contributor.orcid | https://orcid.org/0000-0003-3220-2814 | |
| dc.date.issued | 2025 | |
| dc.description.abstract | In this chapter, we briefly explain why sustainability has to always be thought of holistically, i.e., across its three dimensions (economic, social, and environmental). We then discuss how these three dimensions matter to game developers. Lastly, we provide some high-level recommendations as to how game developers can improve their sustainability practices. | en |
| dc.description.notification | ©2025 CRC Press. This is an Accepted Manuscript of a book chapter published by CRC Press in The Game Needs to Change: Towards Sustainable Game Design on 17 November 2025, available online: https://doi.org/10.1201/9781003512400 | |
| dc.description.reviewstatus | vertaisarvioitu | fi |
| dc.embargo.terms | 2026-11-17 | |
| dc.format.pagerange | 58-66 | |
| dc.identifier.isbn | 978-1-003-51240-0 | |
| dc.identifier.urn | URN:NBN:fi-fe20251104105146 | |
| dc.language.iso | en | |
| dc.publisher | CRC press | |
| dc.publisher.country | GB | |
| dc.relation.doi | https://doi.org/10.1201/9781003512400-8 | |
| dc.relation.isbn | 978-1-032-84366-7 | |
| dc.relation.ispartof | The Game Needs to Change: Towards Sustainable Game Design | |
| dc.relation.url | https://doi.org/10.1201/9781003512400-8 | |
| dc.relation.url | https://urn.fi/URN:NBN:fi-fe20251104105146 | |
| dc.source.identifier | 7908ed9e-0e79-49ef-b2c5-8e800158197c | |
| dc.source.metadata | SoleCRIS | |
| dc.subject.discipline | Communication Studies | en |
| dc.subject.discipline | Viestintätieteet | fi |
| dc.title | Together We Stand, Divided We Fall: How Can Game Developers Navigate the Economic, Social, and Environmental Sustainability Challenges of the Game Industry? | |
| dc.type.okm | A3 Book chapter (peer-reviewed) | en |
| dc.type.okm | A3 Kirjan tai muun kokoomateoksen osa (vertaisarvioitu) | fi |
| dc.type.publication | article | |
| dc.type.version | acceptedVersion |
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