Paying attention in metaverse : an experiment on spatial attention allocation in extended reality shopping

annif.suggestionsvirtual reality|augmented reality|Hamari|consumers|effects (results)|5G technology|attention|mixed reality|technology|copyright|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p7990|http://www.yso.fi/onto/yso/p25016|http://www.yso.fi/onto/yso/p176182|http://www.yso.fi/onto/yso/p1397|http://www.yso.fi/onto/yso/p795|http://www.yso.fi/onto/yso/p29372|http://www.yso.fi/onto/yso/p9105|http://www.yso.fi/onto/yso/p38024|http://www.yso.fi/onto/yso/p2339|http://www.yso.fi/onto/yso/p2346en
dc.contributor.authorChen, Juan
dc.contributor.authorXi, Nannan
dc.contributor.authorPohjonen, Vilma
dc.contributor.authorHamari, Juho
dc.contributor.facultyfi=Tekniikan ja innovaatiojohtamisen yksikkö|en=School of Technology and Innovations|-
dc.contributor.orcidhttps://orcid.org/0000-0002-9424-8116-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2024-03-07T09:01:21Z
dc.date.accessioned2025-06-25T13:14:18Z
dc.date.available2024-03-07T09:01:21Z
dc.date.issued2023-09-19
dc.description.abstractPurpose Metaverse, that is extended reality (XR)-based technologies such as augmented reality (AR) and virtual reality (VR), are increasingly believed to facilitate fundamental human practice in the future. One of the vanguards of this development has been the consumption domain, where the multi-modal and multi-sensory technology-mediated immersion is expected to enrich consumers' experience. However, it remains unclear whether these expectations have been warranted in reality and whether, rather than enhancing the experience, metaverse technologies inhibit the functioning and experience, such as cognitive functioning and experience. Design/methodology/approach This study utilizes a 2 (VR: yes vs no) × 2 (AR: yes vs no) between-subjects laboratory experiment. A total of 159 student participants are randomly assigned to one condition — a brick-and-mortar store, a VR store, an AR store and an augmented virtuality (AV) store — to complete a typical shopping task. Four spatial attention indicators — visit shift, duration shift, visit variation and duration variation — are compared based on attention allocation data converted from head movements extracted from recorded videos during the experiments. Findings This study identifies three essential effects of XR technologies on consumers' spatial attention allocation: the inattention effect, acceleration effect and imbalance effect. Specifically, the inattention effect (the attentional visit shift from showcased products to the environmental periphery) appears when VR or AR technology is applied to virtualize the store and disappears when AR and VR are used together. The acceleration effect (the attentional duration shift from showcased products to the environmental periphery) exists in the VR store. Additionally, AR causes an imbalance effect (the attentional duration variation increases horizontally among the showcased products). Originality/value This study provides valuable empirical evidence of how VR and AR influence consumers' spatial bias in attention allocation, filling the research gap on cognitive function in the metaverse. This study also provides practical guidelines for retailers and XR designers and developers.-
dc.description.notification© Juan Chen, Nannan Xi, Vilma Pohjonen and Juho Hamari. Published by Emerald Publishing Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and noncommercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent29-
dc.format.pagerange255-283-
dc.identifier.olddbid20073
dc.identifier.oldhandle10024/17008
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1759
dc.identifier.urnURN:NBN:fi-fe2024030710295-
dc.language.isoeng-
dc.publisherEmerald-
dc.relation.doi10.1108/itp-09-2021-0674-
dc.relation.funderKAUTE Foundation-
dc.relation.funderOP Ryhmän Tutkimussäätiö-
dc.relation.funderLiikesivistysrahasto-
dc.relation.funderBusiness Finland-
dc.relation.funderAcademy of Finland-
dc.relation.funderYouth Foundation for Humanities and Social Sciences Research of China’s Ministry of Education-
dc.relation.funderResearch Foundation of Anhui University of Finance and Economics-
dc.relation.grantnumber20190003-
dc.relation.grantnumber20200531-
dc.relation.grantnumber20200040-
dc.relation.grantnumber180386-
dc.relation.grantnumber210301-
dc.relation.grantnumber5654/31/2018-
dc.relation.grantnumber4708/31/2019-
dc.relation.grantnumber327241-
dc.relation.grantnumber337653-
dc.relation.grantnumber22YJC630007-
dc.relation.grantnumberACKYB22018-
dc.relation.ispartofjournalInformation Technology & People-
dc.relation.issn1758-5813-
dc.relation.issn0959-3845-
dc.relation.issue8-
dc.relation.urlhttps://doi.org/10.1108/ITP-09-2021-0674-
dc.relation.volume36-
dc.rightsCC BY 4.0-
dc.source.identifierWOS:001068905300001-
dc.source.identifierScopus:85171425624-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/17008
dc.subjectGamification-
dc.subjectImmersive technology-
dc.subjectCognition-
dc.subjectInformation processing-
dc.subjectInformation seeking-
dc.subject.disciplinefi=Tietojärjestelmätiede|en=Information Systems|-
dc.subject.ysovirtual reality-
dc.subject.ysoaugmented reality-
dc.subject.ysomixed reality-
dc.titlePaying attention in metaverse : an experiment on spatial attention allocation in extended reality shopping-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
Osuva_Chen_Xi_Pohjonen_Hamari_2023.pdf
Size:
1.56 MB
Format:
Adobe Portable Document Format
Description:
Article

Kokoelmat