CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming

annif.suggestionsInternet|digital games|electronic money|virtual currency|blockchains|games|new economy|value creation|economic effects|parallel publishingen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p20405|http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p3653|http://www.yso.fi/onto/yso/p28873|http://www.yso.fi/onto/yso/p38227|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p11471|http://www.yso.fi/onto/yso/p21123|http://www.yso.fi/onto/yso/p11238|http://www.yso.fi/onto/yso/p27097en
dc.contributor.authorSerada, Alesja
dc.contributor.authorSihvonen, Tanja
dc.contributor.authorHarviainen, J. Tuomas
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2020-03-25T13:46:44Z
dc.date.accessioned2025-06-25T12:36:59Z
dc.date.available2020-03-25T13:46:44Z
dc.date.issued2020-02-20
dc.description.abstractThis article analyzes specific characteristics of value created through digital scarcity and blockchain-proven ownership in cryptogames. Our object of study is CryptoKitties, the first instance of a blockchain-based game that has garnered media recognition and financial interest. The objective of this article is to demonstrate the limits of scarcity in value construction for owners of CryptoKitties tokens, manifested as breedable virtual cats. Our work extends the trends set out by earlier cryptocurrency studies from the perspective of cultural studies. For the purpose of this article, we rely on open blockchain analytics such as DappRadar and Etherscan, as well as player-created analytics, backed by a one-year-long participant observation period in the said game for research material. Combining theoretical cryptocurrency and Bitcoin studies, open data analysis, and virtual ethnography enables a grounded discussion on blockchain-based game design and play.-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent26-
dc.identifier.olddbid11708
dc.identifier.oldhandle10024/10686
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/571
dc.identifier.urnURN:NBN:fi-fe202003259310-
dc.language.isoeng-
dc.publisherSAGE-
dc.relation.doi10.1177/1555412019898305-
dc.relation.ispartofjournalGames and culture: a journal of interactive media-
dc.relation.issn1555-4139-
dc.relation.issn1555-4120-
dc.relation.urlhttps://doi.org/10.1177/1555412019898305-
dc.rightsCC BY-NC-ND 4.0-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/10686
dc.subjectcryptogames-
dc.subjectblockchain-
dc.subjectCryptoKitties-
dc.subjectvalue-
dc.subjectscarcity-
dc.subjectgame economy-
dc.subjectEthereum-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.subject.ysoInternet-
dc.subject.ysodigital games-
dc.subject.ysoelectronic money-
dc.subject.ysovirtual currency-
dc.subject.ysoblockchains-
dc.subject.ysogames-
dc.subject.ysonew economy-
dc.subject.ysovalue creation-
dc.subject.ysoeconomic effects-
dc.titleCryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionacceptedVersion-

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