Play with Money : The Role of Digital Games in Promoting Financial Literacy

annif.suggestionsdigital games|games|literacy|enterprises|educational games|adult education|game research|game education|international economics|game theory|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p11405|http://www.yso.fi/onto/yso/p3128|http://www.yso.fi/onto/yso/p23092|http://www.yso.fi/onto/yso/p300|http://www.yso.fi/onto/yso/p21187|http://www.yso.fi/onto/yso/p38408|http://www.yso.fi/onto/yso/p16532|http://www.yso.fi/onto/yso/p13476en
dc.contributor.authorSihvonen, Tanja
dc.contributor.authorSerada, Alesja
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.orcidhttps://orcid.org/0000-0001-6559-7686-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2021-01-25T12:23:56Z
dc.date.accessioned2025-06-25T12:52:34Z
dc.date.available2021-01-25T12:23:56Z
dc.date.issued2020
dc.description.notification©2020 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author.-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent3-
dc.format.pagerange1-3-
dc.identifier.olddbid13465
dc.identifier.oldhandle10024/11964
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1067
dc.identifier.urnURN:NBN:fi-fe202101252620-
dc.language.isoeng-
dc.publisherDiGRA-
dc.relation.conferenceConference of Digital Games Research Association-
dc.relation.ispartofProceedings of the 2020 DiGRA International Conference: Play Everywhere : Tampere, Finland, June 2-6, 2020-
dc.relation.ispartofseriesConference of Digital Games Research Association-
dc.relation.issn2342-9666-
dc.relation.urlhttp://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_342.pdf-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/11964
dc.subjectbusiness simulators-
dc.subjecteconomic games-
dc.subjectfinancial literacy-
dc.subjectgame economy-
dc.subjectgame history-
dc.subjectsimulation-
dc.subjectsimulators-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.subject.ysoeducational games-
dc.titlePlay with Money : The Role of Digital Games in Promoting Financial Literacy-
dc.type.okmfi=A4 Artikkeli konferenssijulkaisussa|en=A4 Peer-reviewed article in conference proceeding|sv=A4 Artikel i en konferenspublikation|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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