Editorial: Benefits and detriments with respect to the ethics and sustainability of gamification

dc.contributor.authorXi, Nannan
dc.contributor.authorRousi, Rebekah
dc.contributor.authorAbrahamsson, Pekka
dc.contributor.authorVakkuri, Ville
dc.contributor.authorHamari, Juho
dc.contributor.departmentfi=Digital Economy|en=Digital Economy|
dc.contributor.orcidhttps://orcid.org/0000-0001-5771-3528
dc.date.accessioned2026-04-08T11:30:00Z
dc.date.issued2026
dc.description.notification©2026 Emerald Publishing Limited. This manuscript version is made available under the Creative Commons Attribution–NonCommercial 4.0 International (CC BY–NC 4.0) license, https://creativecommons.org/licenses/by-nc/4.0/
dc.description.reviewstatusfi=vertaisarvioimaton|en=nonPeerReviewed|
dc.format.pagerange465-471
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/20120
dc.identifier.urnURN:NBN:fi-fe2026040825957
dc.language.isoen
dc.publisherEmerald
dc.relation.doihttps://doi.org/10.1108/intr-04-2026-027
dc.relation.funderLiikesivistysrahastofi
dc.relation.funderFoundation for Economic Educationen
dc.relation.funderSuomen Akatemiafi
dc.relation.funderAcademy of Finlanden
dc.relation.funderSuomen Akatemiafi
dc.relation.funderAcademy of Finlanden
dc.relation.funderSuomen Akatemiafi
dc.relation.funderAcademy of Finlanden
dc.relation.funderEuroopan Unionifi
dc.relation.funderEuropean Unionen
dc.relation.grantnumber21030
dc.relation.grantnumber337653
dc.relation.grantnumber348391
dc.relation.grantnumber358714
dc.relation.grantnumber101132543
dc.relation.ispartofjournalInternet research
dc.relation.issn2054-5657
dc.relation.issn1066-2243
dc.relation.issue2
dc.relation.urlhttps://doi.org/10.1108/INTR-04-2026-027
dc.relation.urlhttps://urn.fi/URN:NBN:fi-fe2026040825957
dc.relation.volume36
dc.rightshttps://creativecommons.org/licenses/by-nc/4.0/
dc.source.identifierWOS:001726941200001
dc.source.identifier9d274a3b-5b0f-4c83-82da-2ae7bf473ca8
dc.source.metadataSoleCRIS
dc.subjectGamification
dc.subjectEthics
dc.subjectSustainability
dc.subjectPersuasive systems
dc.subjectDigital nudging
dc.subjectBehavior change
dc.subjectSustainable development
dc.subjectResponsible technology design
dc.subjectDigital platforms
dc.subjectHuman‑centered design
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|
dc.titleEditorial: Benefits and detriments with respect to the ethics and sustainability of gamification
dc.type.okmfi=B1 Kirjoitus tieteellisessä aikakauslehdessä|en=B1 Journal article|
dc.type.publicationarticle
dc.type.versionacceptedVersion

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