Editorial: Benefits and detriments with respect to the ethics and sustainability of gamification
| dc.contributor.author | Xi, Nannan | |
| dc.contributor.author | Rousi, Rebekah | |
| dc.contributor.author | Abrahamsson, Pekka | |
| dc.contributor.author | Vakkuri, Ville | |
| dc.contributor.author | Hamari, Juho | |
| dc.contributor.department | fi=Digital Economy|en=Digital Economy| | |
| dc.contributor.orcid | https://orcid.org/0000-0001-5771-3528 | |
| dc.date.accessioned | 2026-04-08T11:30:00Z | |
| dc.date.issued | 2026 | |
| dc.description.notification | ©2026 Emerald Publishing Limited. This manuscript version is made available under the Creative Commons Attribution–NonCommercial 4.0 International (CC BY–NC 4.0) license, https://creativecommons.org/licenses/by-nc/4.0/ | |
| dc.description.reviewstatus | fi=vertaisarvioimaton|en=nonPeerReviewed| | |
| dc.format.pagerange | 465-471 | |
| dc.identifier.uri | https://osuva.uwasa.fi/handle/11111/20120 | |
| dc.identifier.urn | URN:NBN:fi-fe2026040825957 | |
| dc.language.iso | en | |
| dc.publisher | Emerald | |
| dc.relation.doi | https://doi.org/10.1108/intr-04-2026-027 | |
| dc.relation.funder | Liikesivistysrahasto | fi |
| dc.relation.funder | Foundation for Economic Education | en |
| dc.relation.funder | Suomen Akatemia | fi |
| dc.relation.funder | Academy of Finland | en |
| dc.relation.funder | Suomen Akatemia | fi |
| dc.relation.funder | Academy of Finland | en |
| dc.relation.funder | Suomen Akatemia | fi |
| dc.relation.funder | Academy of Finland | en |
| dc.relation.funder | Euroopan Unioni | fi |
| dc.relation.funder | European Union | en |
| dc.relation.grantnumber | 21030 | |
| dc.relation.grantnumber | 337653 | |
| dc.relation.grantnumber | 348391 | |
| dc.relation.grantnumber | 358714 | |
| dc.relation.grantnumber | 101132543 | |
| dc.relation.ispartofjournal | Internet research | |
| dc.relation.issn | 2054-5657 | |
| dc.relation.issn | 1066-2243 | |
| dc.relation.issue | 2 | |
| dc.relation.url | https://doi.org/10.1108/INTR-04-2026-027 | |
| dc.relation.url | https://urn.fi/URN:NBN:fi-fe2026040825957 | |
| dc.relation.volume | 36 | |
| dc.rights | https://creativecommons.org/licenses/by-nc/4.0/ | |
| dc.source.identifier | WOS:001726941200001 | |
| dc.source.identifier | 9d274a3b-5b0f-4c83-82da-2ae7bf473ca8 | |
| dc.source.metadata | SoleCRIS | |
| dc.subject | Gamification | |
| dc.subject | Ethics | |
| dc.subject | Sustainability | |
| dc.subject | Persuasive systems | |
| dc.subject | Digital nudging | |
| dc.subject | Behavior change | |
| dc.subject | Sustainable development | |
| dc.subject | Responsible technology design | |
| dc.subject | Digital platforms | |
| dc.subject | Human‑centered design | |
| dc.subject.discipline | fi=Viestintätieteet|en=Communication Studies| | |
| dc.subject.discipline | fi=Viestintätieteet|en=Communication Studies| | |
| dc.title | Editorial: Benefits and detriments with respect to the ethics and sustainability of gamification | |
| dc.type.okm | fi=B1 Kirjoitus tieteellisessä aikakauslehdessä|en=B1 Journal article| | |
| dc.type.publication | article | |
| dc.type.version | acceptedVersion |
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