Dynamic In-game Advertising in 3D Digital Games. A threat or a possibility
| annif.suggestions | advertising|digital games|virtual environment|advertisements|games|advertisers|virtual reality|Internet|computer games|digital marketing|en | en |
| annif.suggestions.links | http://www.yso.fi/onto/yso/p1232|http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p24778|http://www.yso.fi/onto/yso/p6726|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p24380|http://www.yso.fi/onto/yso/p7990|http://www.yso.fi/onto/yso/p20405|http://www.yso.fi/onto/yso/p3453|http://www.yso.fi/onto/yso/p23942 | en |
| dc.contributor.author | Raatikainen, Olli | |
| dc.contributor.faculty | fi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication| | - |
| dc.contributor.organization | fi=Vaasan yliopisto|en=University of Vaasa| | |
| dc.date.accessioned | 2021-03-19T13:03:35Z | |
| dc.date.accessioned | 2025-06-25T12:57:18Z | |
| dc.date.available | 2021-03-19T13:03:35Z | |
| dc.date.issued | 2012 | |
| dc.description.abstract | Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a new model of a real phenomenon based on one or more existing theories. Dynamic in-game advertising can be implemented in a 3D digital game without harming the gameplay experience, while still being effective from the marketer’s point of view. An optimized dynamic in-game advertisement is realistically and repeatedly, but subtly placed and interactive advertisement of a low-involvement product. | - |
| dc.description.notification | © 2012 the Author. Published by Nordicom. All works published by Nordicom are licensed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public licence (CC BY-NC-ND 4.0) and are Open Access. | - |
| dc.description.reviewstatus | fi=vertaisarvioitu|en=peerReviewed| | - |
| dc.format.bitstream | true | |
| dc.format.content | fi=kokoteksti|en=fulltext| | - |
| dc.format.extent | 10 | - |
| dc.format.pagerange | 93-102 | - |
| dc.identifier.olddbid | 13827 | |
| dc.identifier.oldhandle | 10024/12285 | |
| dc.identifier.uri | https://osuva.uwasa.fi/handle/11111/1216 | |
| dc.identifier.urn | URN:NBN:fi-fe202103197895 | - |
| dc.language.iso | eng | - |
| dc.publisher | NORDICOM | - |
| dc.relation.doi | 10.2478/nor-2013-0016 | - |
| dc.relation.ispartofjournal | Nordicom review | - |
| dc.relation.issn | 2001-5119 | - |
| dc.relation.issn | 1403-1108 | - |
| dc.relation.issue | 2 | - |
| dc.relation.url | https://sciendo.com/article/10.2478/nor-2013-0016 | - |
| dc.relation.volume | 33 | - |
| dc.rights | CC BY-NC-ND 4.0 | - |
| dc.source.identifier | https://osuva.uwasa.fi/handle/10024/12285 | |
| dc.subject | in-game advertising | - |
| dc.subject | dynamic in-game advertising | - |
| dc.subject | gameplay experience | - |
| dc.subject | marketing communication | - |
| dc.subject | digital game | - |
| dc.subject.discipline | fi=Viestintätieteet|en=Communication Studies| | - |
| dc.title | Dynamic In-game Advertising in 3D Digital Games. A threat or a possibility | - |
| dc.type.okm | fi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift| | - |
| dc.type.publication | article | - |
| dc.type.version | publishedVersion | - |
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