Development and User Experiences of a Novel Virtual Reality Task for Poststroke Visuospatial Neglect : Exploratory Case Study

dc.contributor.authorDanso, Andrew
dc.contributor.authorNijhuis, Patti
dc.contributor.authorAnsani, Alessandro
dc.contributor.authorHartmann, Martin
dc.contributor.authorMinkkinen, Gulnara
dc.contributor.authorLuck, Geoff
dc.contributor.authorBamford, Joshua S.
dc.contributor.authorFaber, Sarah
dc.contributor.authorAgres, Kat R.
dc.contributor.authorGlasser, Solange
dc.contributor.authorSärkämö, Teppo
dc.contributor.authorRousi, Rebekah
dc.contributor.authorThompson, Marc R.
dc.contributor.departmentDigital Economy
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|
dc.contributor.orcidhttps://orcid.org/0000-0001-5771-3528
dc.date.accessioned2025-09-02T09:38:33Z
dc.date.issued2025-02-10
dc.description.abstractBackground: Visuospatial neglect (VSN) affects spatial awareness, leading to functional and motor challenges. This case study explores virtual reality (VR) as a potential complementary tool for VSN rehabilitation. Objective: Specifically, we aim to explore the initial experiences of patients and physiotherapists engaging with a novel protocol, using an audiovisual cue task to support VSN rehabilitation. Methods: A preliminary VR task integrating audiovisual cues was co-designed with 2 physiotherapists. The task was then tested with 2 patients with VSN over 12 sessions. The intervention focused on engaging neglected spatial areas, with physiotherapists adapting the task to individual needs and monitoring responses. Results: Initial testing with 2 trainee physiotherapists indicated high usability, engagement, and perceived safety. Two patients with VSN completed 12 VR sessions. For Patient A, completion times increased following the introduction of an audio cue, though modeling indicated a nonsignificant linear trend (β=0.08; P=.33) and a marginally significant downward curvature (β=−0.001; P=.08). In contrast, Patient B showed a significant linear decrease in completion times (β=−0.53; P=.009), with a quadratic trend indicating a performance minimum around session 10 (β=0.007; P=.04). Intraweek variability also decreased. Motor scores (Box and Block Test and 9-Hole Peg Test) remained stable, and subjective feedback indicated improved mobility confidence and positive task engagement. Conclusions: Further research with larger cohorts is needed to confirm the VR task’s utility and refine the intervention.
dc.description.notification© Andrew Danso, Patti Nijhuis, Alessandro Ansani, Martin Hartmann, Gulnara Minkkinen, Geoff Luck, Joshua S Bamford, Sarah Faber, Kat R Agres, Solange Glasser, Teppo Särkämö, Rebekah Rousi, Marc R Thompson. Originally published in JMIR XR and Spatial Computing (https://xr.jmir.org), 15.08.2025. This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR XR and Spatial Computing, is properly cited. The complete bibliographic information, a link to the original publication on https://xr.jmir.org/, as well as this copyright and license information must be included.
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|
dc.format.contentfi=kokoteksti|en=fulltext|
dc.format.extent19
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/18969
dc.identifier.urnURN:NBN:fi-fe2025090294068
dc.language.isoeng
dc.publisherJMIR Publications
dc.relation.doi10.2196/72439
dc.relation.funderResearch Council of Finland
dc.relation.grantnumber346210
dc.relation.ispartofjournalJMIR XR Spatial Computing
dc.relation.issn2818-3045
dc.relation.urlhttps://doi.org/10.2196/72439
dc.relation.volume2
dc.rightsCC BY 4.0
dc.subjectvirtual reality
dc.subjectvisuospatial neglect
dc.subjectphysiotherapy training
dc.subjectaudiovisual cues
dc.subjectpatient experience
dc.subjectcase report
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|
dc.titleDevelopment and User Experiences of a Novel Virtual Reality Task for Poststroke Visuospatial Neglect : Exploratory Case Study
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|
dc.type.publicationarticle
dc.type.versionpublishedVersion

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