Wearable gaming technology : A study on the relationships between wearable features and gameful experiences

annif.suggestionsdigital games|game research|intelligent systems|video games|game design|wearable technology|computer games|interaction|games|role-playing games|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p21187|http://www.yso.fi/onto/yso/p27260|http://www.yso.fi/onto/yso/p17281|http://www.yso.fi/onto/yso/p27380|http://www.yso.fi/onto/yso/p39343|http://www.yso.fi/onto/yso/p3453|http://www.yso.fi/onto/yso/p10591|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p4295en
dc.contributor.authorXi, Nannan
dc.contributor.authorBuruk, Oğuz ‘Oz’
dc.contributor.authorChen, Juan
dc.contributor.authorJabari, Shiva
dc.contributor.authorHamari, Juho
dc.contributor.facultyfi=Tekniikan ja innovaatiojohtamisen yksikkö|en=School of Technology and Innovations|-
dc.contributor.orcidhttps://orcid.org/0000-0002-9424-8116-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2024-03-07T08:36:01Z
dc.date.accessioned2025-06-25T13:13:19Z
dc.date.available2024-03-07T08:36:01Z
dc.date.issued2023-09-28
dc.description.abstractWith the parallel advancement and evolution of psycho-physiological sensors, haptics, and overall wearable computing, wearable devices have become a mainstay in everyday life. While gaming is one of the most intuitively appealing areas for using wearable devices, most gaming concepts relying on wearable devices have had only moderate success. Therefore, further knowledge is needed by game developers for innovating new gaming concepts, by wearable designers to innovate new affordances for gaming in wearables, and by gamers for seeing the possibilities of what wearables can bring to gaming. To address this research problem, we combined vignette and survey studies (N = 289) to investigate which features of wearables (integrability, wearability, modularity, sociability, programmability, bio-adaptability, audiovisuality, and embodied modality) would lead to gameful experiences. Overall, the results indicate that integrability to games, wearability, modularity, and sociability were dimensions of wearables which were most strongly connected with the expectation of a heightened game experience. The findings of the study contribute to the current understanding of the experiential value of gaming wearables, as well as providing practical guidance for gaming wearables designers and marketers.-
dc.description.notification© 2023 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC license (http://creativecommons.org/licenses/bync/4.0/).-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent18-
dc.identifier.olddbid20072
dc.identifier.oldhandle10024/17007
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1725
dc.identifier.urnURN:NBN:fi-fe2024030710290-
dc.language.isoeng-
dc.publisherElsevier-
dc.relation.doi10.1016/j.ijhcs.2023.103157-
dc.relation.funderEuropean Union’s Horizon 2020-
dc.relation.funderBusiness Finland-
dc.relation.funderAcademy of Finland-
dc.relation.funderNasdaq Nordic Foundation (InvestiGame)-
dc.relation.funderLiikesivistysrahasto-
dc.relation.grantnumber833731-
dc.relation.grantnumber5654/31/2018-
dc.relation.grantnumber337653-
dc.relation.grantnumber210301-
dc.relation.ispartofjournalInternational Journal of Human-Computer Studies-
dc.relation.issn1095-9300-
dc.relation.issn1071-5819-
dc.relation.urlhttps://doi.org/10.1016/j.ijhcs.2023.103157-
dc.relation.volume181-
dc.rightsCC BY-NC 4.0-
dc.source.identifierWOS:001086647600001-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/17007
dc.subjectWearable-
dc.subjectGame-
dc.subjectGame experience-
dc.subjectIoT-
dc.subjectGamification-
dc.subject.disciplinefi=Tietojärjestelmätiede|en=Information Systems|-
dc.titleWearable gaming technology : A study on the relationships between wearable features and gameful experiences-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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