HotCity—A Gamified Token System for Reporting Waste Heat Sources

annif.suggestionslost heat|urban design|energy consumption (energy technology)|gamification|towns and cities|archives (memory organisations)|energy efficiency|digitalisation|district heating|tokens|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p8285|http://www.yso.fi/onto/yso/p8270|http://www.yso.fi/onto/yso/p2382|http://www.yso.fi/onto/yso/p27310|http://www.yso.fi/onto/yso/p1688|http://www.yso.fi/onto/yso/p2336|http://www.yso.fi/onto/yso/p8328|http://www.yso.fi/onto/yso/p8692|http://www.yso.fi/onto/yso/p12802|http://www.yso.fi/onto/yso/p26898en
dc.contributor.authorWernbacher, Thomas
dc.contributor.authorPfeiffer, Alexander
dc.contributor.authorGebetsroither-Geringer, Ernst
dc.contributor.authorGoels, Marko
dc.contributor.authorWorster, Jakob
dc.contributor.authorMeißner, Ernst
dc.contributor.authorGraf, Angelika
dc.contributor.authorStollnberger, Romana
dc.contributor.authorGeyer, Roman
dc.contributor.authorSchmidt, Ralf-Roman
dc.contributor.authorSerada, Alesha
dc.contributor.editorDingli, Alexiei
dc.contributor.editorPfeiffer, Alexander
dc.contributor.editorSerada, Alesha
dc.contributor.editorBugeja, Mark
dc.contributor.editorBezzina, Stephen
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2023-02-20T14:11:16Z
dc.date.accessioned2025-06-25T12:28:09Z
dc.date.available2023-02-22T23:00:06Z
dc.date.issued2022-02-22
dc.description.abstractUrban planning needs to discover and incorporate new energy sources to meet climate protection targets in the future. Waste heat from industrial and urban infrastructure has proven to be a viable solution, but its proper identification can be challenging, especially for smaller and unconventional sources. Our project relies on the principles of gamification enhanced by a blockchain based token system and crowdsourcing as methods to collect and utilise spatial data such as the location and the size of previously unused heat sources. The mobile platform-neutral HotCity App en ables users to collectively patrol the city in search of waste heat sources and to gain tokens that can be exchanged for rewards. The blockchain platform Ardor was used for cheat proofing and to enable transparency for the reward system. The field test conducted in winter 2020/2021 showed high usability scores as well as high acceptance ratings of our approach opening up new use case scenarios in the context of spatial energy planning.-
dc.description.notification©2022 Elsevier. This manuscript version is made available under the Creative Commons Attribution–NonCommercial–NoDerivatives 4.0 International (CC BY–NC–ND 4.0) license, https://creativecommons.org/licenses/by-nc-nd/4.0/-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.embargo.lift2023-02-22
dc.embargo.terms2023-02-22
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent13-
dc.format.pagerange15–27-
dc.identifier.isbn978-3-030-93780-5-
dc.identifier.olddbid17783
dc.identifier.oldhandle10024/15254
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/286
dc.identifier.urnURN:NBN:fi-fe2023022027967-
dc.language.isoeng-
dc.publisherSpringer-
dc.relation.conferenceICISN 2021-
dc.relation.doi10.1007/978-3-030-93780-5_2-
dc.relation.funderFederal Ministry for Climate Action-
dc.relation.isbn978-3-030-93779-9-
dc.relation.ispartofDisruptive Technologies in Media, Arts and Design : A Collection of Innovative Research Case-Studies that Explore the Use of Artificial Intelligence and Blockchain within the Media, Arts and Design Sector-
dc.relation.ispartofseriesLecture notes in networks and systems-
dc.relation.issn2367-3389-
dc.relation.issn2367-3370-
dc.relation.numberinseries382-
dc.relation.urlhttps://doi.org/10.1007/978-3-030-93780-5_2-
dc.rightsCC BY-NC-ND 4.0-
dc.source.identifierScopus:85126202798-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/15254
dc.subjectBlockchain-
dc.subjectBlockchain game-
dc.subjectCrowdsourcing-
dc.subjectEnergy saving-
dc.subject.disciplinefi=Viestintätieteet|en=Communication Studies|-
dc.subject.ysogamification-
dc.titleHotCity—A Gamified Token System for Reporting Waste Heat Sources-
dc.type.okmfi=A4 Artikkeli konferenssijulkaisussa|en=A4 Peer-reviewed article in conference proceeding|sv=A4 Artikel i en konferenspublikation|-
dc.type.publicationarticle-
dc.type.versionacceptedVersion-

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