Gamification

annif.suggestionsgamification|digital games|game design|data systems|games|motivation (mental objects)|technological development|game research|information behavior|game culture|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p27310|http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p27380|http://www.yso.fi/onto/yso/p3927|http://www.yso.fi/onto/yso/p6062|http://www.yso.fi/onto/yso/p4734|http://www.yso.fi/onto/yso/p8956|http://www.yso.fi/onto/yso/p21187|http://www.yso.fi/onto/yso/p24916|http://www.yso.fi/onto/yso/p25376en
dc.contributor.authorHamari, Juho
dc.contributor.authorLegaki, Zampeta
dc.contributor.authorXi, Nannan
dc.contributor.facultyfi=Tekniikan ja innovaatiojohtamisen yksikkö|en=School of Technology and Innovations|-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2023-09-19T12:40:36Z
dc.date.accessioned2025-06-25T13:03:23Z
dc.date.available2023-09-19T12:40:36Z
dc.date.issued2022-01-04
dc.description.reviewstatusfi=vertaisarvioimaton|en=nonPeerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent2-
dc.format.pagerange1582-1583-
dc.identifier.isbn978-0-9981331-5-7-
dc.identifier.olddbid19054
dc.identifier.oldhandle10024/16269
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1418
dc.identifier.urnURN:NBN:fi-fe20230919132848-
dc.language.isoeng-
dc.publisherHawaii International Conference on System Sciences-
dc.relation.conferenceHawaii International Conference on System Sciences-
dc.relation.doi10.24251/HICSS.2022.196-
dc.relation.ispartofProceedings of the 55th Annual Hawaii International Conference on System Sciences, HICSS 2022-
dc.relation.ispartofjournalProceedings of the 55th Hawaii International Conference on System Sciences-
dc.relation.ispartofseriesProceedings of the annual Hawaii international conference on system sciences-
dc.relation.issn2572-6862-
dc.relation.issn1530-1605-
dc.relation.numberinseries55-
dc.relation.urlhttps://doi.org/10.24251/HICSS.2022.196-
dc.rightsCC BY-NC-ND 4.0-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/16269
dc.subject.disciplinefi=Tietojärjestelmätiede|en=Information Systems|-
dc.subject.ysogamification-
dc.titleGamification-
dc.type.okmfi=B3 Vertaisarvioimaton artikkeli konferenssijulkaisussa|en=B3 Non-refereed article in conference proceeding|sv=B3 Icke-referentgranskad artikel i konferenspublikation|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
Osuva_Hamari_Legaki_Xi_2022.pdf
Size:
306.93 KB
Format:
Adobe Portable Document Format
Description:
Artikkeli

Kokoelmat