What if gamified software is fully proactive? Towards autonomy-related design principles

annif.suggestionsusers|user study|social media|usability|sampling (statistical methods)|user experience|data acquisition|user-centeredness|interview study|research|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p16550|http://www.yso.fi/onto/yso/p11513|http://www.yso.fi/onto/yso/p20774|http://www.yso.fi/onto/yso/p3785|http://www.yso.fi/onto/yso/p12939|http://www.yso.fi/onto/yso/p25337|http://www.yso.fi/onto/yso/p2961|http://www.yso.fi/onto/yso/p21808|http://www.yso.fi/onto/yso/p10632|http://www.yso.fi/onto/yso/p183en
dc.contributor.authorGuerrero, Esteban
dc.contributor.authorVartiainen, Tero
dc.contributor.authorKalmi, Panu
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.editorOyibo, Kiemute
dc.contributor.editorAl Thani, Dena
dc.contributor.editorGram-Hansen, Sandra
dc.contributor.editorOrji, Rita
dc.contributor.editorWin, Khin Than
dc.contributor.facultyfi=Laskentatoimen ja rahoituksen yksikkö|en=School of Accounting and Finance|-
dc.contributor.orcidhttps://orcid.org/0000-0002-6035-800X-
dc.contributor.orcidhttps://orcid.org/0000-0003-3843-8561-
dc.contributor.orcidhttps://orcid.org/0000-0002-1359-5109-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2023-02-09T15:03:40Z
dc.date.accessioned2025-06-25T12:37:46Z
dc.date.available2023-02-09T15:03:40Z
dc.date.issued2022
dc.description.abstractComputational agents are a type of software architectures designed to be autonomous and social, meaning that they can make decisions proactively, reacting also to stimuli from the environment. The use of such architectures is not common in the gamification field area, instead, gamified software has traditionally reactive characteristics, responding to user actions disregarding the possibility of proactive behavior. In this paper, we propose four formal principles for designing autonomous gamified systems, to ensure traceability of gamified outputs, internal consistency of gamification attempts, coherent agent-user interaction, and formal conditions to assess user actions from a rational perspective. We present our initial work on these general principles, highlighting our empirical future work.-
dc.description.notification© 2022 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent7-
dc.identifier.olddbid17740
dc.identifier.oldhandle10024/15226
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/599
dc.identifier.urnURN:NBN:fi-fe2023020926656-
dc.language.isoeng-
dc.publisherCEUR-WS-
dc.relation.conferenceInternational Workshop on Personalizing Persuasive Technologies-
dc.relation.ispartofThe 6th International Workshop on Personalizing Persuasive Technologies (PPT 2022)-
dc.relation.ispartofjournalCEUR Workshop Proceedings-
dc.relation.issn1613-0073-
dc.relation.urlhttps://ceur-ws.org/Vol-3153/paper2.pdf-
dc.relation.volume3153-
dc.rightsCC BY 4.0-
dc.source.identifierScopus:85130262741-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/15226
dc.subjectArgumentation dialogues-
dc.subjectFormal approaches-
dc.subjectGamification-
dc.subjectPersuasive technology-
dc.subjectPrinciples-
dc.subjectSoftware agents-
dc.subject.disciplinefi=Taloustiede|en=Economics|-
dc.subject.disciplinefi=Tietotekniikka|en=Computer Science|-
dc.titleWhat if gamified software is fully proactive? Towards autonomy-related design principles-
dc.type.okmfi=A4 Artikkeli konferenssijulkaisussa|en=A4 Peer-reviewed article in conference proceeding|sv=A4 Artikel i en konferenspublikation|-
dc.type.publicationarticle-
dc.type.versionpublishedVersion-

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