Crudely, a Machine. The Dream Machine Through the Lens of Russian Formalism
annif.suggestions | digital games|video games|computer games|game research|aesthetics|horror|role-playing games|history|tales|virtual reality|en | en |
annif.suggestions.links | http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p17281|http://www.yso.fi/onto/yso/p3453|http://www.yso.fi/onto/yso/p21187|http://www.yso.fi/onto/yso/p5196|http://www.yso.fi/onto/yso/p4440|http://www.yso.fi/onto/yso/p4295|http://www.yso.fi/onto/yso/p1780|http://www.yso.fi/onto/yso/p4990|http://www.yso.fi/onto/yso/p7990 | en |
dc.contributor.author | Serada, Alesha | |
dc.contributor.department | fi=Ei tutkimusalustaa|en=No platform| | - |
dc.contributor.faculty | fi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication| | - |
dc.contributor.orcid | https://orcid.org/0000-0001-6559-7686 | - |
dc.contributor.organization | fi=Vaasan yliopisto|en=University of Vaasa| | |
dc.date.accessioned | 2022-09-21T13:10:45Z | |
dc.date.accessioned | 2025-06-25T13:35:42Z | |
dc.date.available | 2022-09-21T13:10:45Z | |
dc.date.issued | 2022-08-29 | |
dc.description.abstract | This article explains how specific aesthetic decisions work in the game The Dream Machine. I analyze it through the lens of Russian Formalism: particular techniques of making a video game are judged through Shklovsky’s Art as a Technique, and the problem of the game genre is presented through Tynianov’s The Literary Fact. Theoretically, I aspire to reclaim the original context for these ideas, which is surprisingly relevant to contemporary horror media. Digital games as an artistic form re-introduce the effect of estrangement into the ongoing experiments with their medium; in The Dream Machine, this effect is created by replacing a digital simulacrum of computer generated imagery with high resolution scans of real life objects, made of modeling clay, cardboard and found objects. I label this technique “scary matter”, and it can be found both in games, animation films and pop music videos, such as Peter Gabriel’s Sledgehammer. The medium of a digital game suggests it is timeless and infinitely replayable, which intensifies the effect of estrangement in the case of always-already dead ‘scary matter’. | - |
dc.description.notification | © 2022 Authors. Published in Topos by European Humanities University This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 International License. This journal allows the author(s) to hold the copyright without restrictions. Topos Journal uses CC BY-NC-ND 4.0 license (license URL: http://creativecommons.org/licenses/by-nc-nd/4.0) | - |
dc.description.reviewstatus | fi=vertaisarvioitu|en=peerReviewed| | - |
dc.format.bitstream | true | |
dc.format.content | fi=kokoteksti|en=fulltext| | - |
dc.format.extent | 14 | - |
dc.format.pagerange | 163-176 | - |
dc.identifier.olddbid | 16856 | |
dc.identifier.oldhandle | 10024/14574 | |
dc.identifier.uri | https://osuva.uwasa.fi/handle/11111/2380 | |
dc.identifier.urn | URN:NBN:fi-fe2022092159818 | - |
dc.language.iso | eng | - |
dc.publisher | European Humanities University | - |
dc.relation.ispartofjournal | Topos | - |
dc.relation.issn | 1815-0047 | - |
dc.relation.issue | 1 | - |
dc.relation.url | http://journals.ehu.lt/index.php/topos/article/view/1125 | - |
dc.rights | CC BY-NC-ND 4.0 | - |
dc.source.identifier | Scopus:85137007329 | - |
dc.source.identifier | https://osuva.uwasa.fi/handle/10024/14574 | |
dc.subject | animation | - |
dc.subject | estrangement | - |
dc.subject | indie games | - |
dc.subject | scary matter | - |
dc.subject | Uncanny | - |
dc.subject.discipline | fi=Viestintätieteet|en=Communication Studies| | - |
dc.subject.yso | horror | - |
dc.title | Crudely, a Machine. The Dream Machine Through the Lens of Russian Formalism | - |
dc.type.okm | fi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift| | - |
dc.type.publication | article | - |
dc.type.version | publishedVersion | - |
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