Is Death Only the Beginning? How People Mourn Artificial Characters in Social Media

annif.suggestionsvideo games|digital games|social media|death|narration|game characters|emotions|computer games|grief|roles (expected behaviour)|enen
annif.suggestions.linkshttp://www.yso.fi/onto/yso/p17281|http://www.yso.fi/onto/yso/p22353|http://www.yso.fi/onto/yso/p20774|http://www.yso.fi/onto/yso/p626|http://www.yso.fi/onto/yso/p6895|http://www.yso.fi/onto/yso/p25195|http://www.yso.fi/onto/yso/p3485|http://www.yso.fi/onto/yso/p3453|http://www.yso.fi/onto/yso/p17963|http://www.yso.fi/onto/yso/p14418en
dc.contributor.authorŞengün, Sercan
dc.contributor.authorSantos, João M.
dc.contributor.authorSalminen, Joni
dc.contributor.authorMilenkovic, Milica
dc.contributor.authorJansen, Bernard J.
dc.contributor.departmentfi=Ei tutkimusalustaa|en=No platform|-
dc.contributor.facultyfi=Markkinoinnin ja viestinnän yksikkö|en=School of Marketing and Communication|-
dc.contributor.orcidhttps://orcid.org/0000-0003-3230-0561-
dc.contributor.organizationfi=Vaasan yliopisto|en=University of Vaasa|
dc.date.accessioned2023-09-11T09:29:30Z
dc.date.accessioned2025-06-25T13:02:09Z
dc.date.available2023-09-11T09:29:30Z
dc.date.issued2023-08-09
dc.description.abstractWe analyze the audience response to the death of narrative-driven fictitious characters with predetermined fates, whether part of a virtual or cinematic story, and specifically from video games and TV series. Our aim is to contribute to the studies of identification and empathy with fictitious characters in media, as well as to close the research gap around these studies by specifically focusing on the death of the characters. We collected 3000 online comments on the deaths of 16 characters from video games and TV series. We coded each comment according to the five stages of grief by Kübler-Ross and Kessler and performed quantitative (using LIWC2015 psycholinguistic analysis software) and qualitative analysis (using thematic analysis). Overall, we found a strong resemblance between the processes of grief for real and fictitious characters and uncovered differences of language when discussing the death of a character based on (a) their gender; (b) their role in the story; (c) their interactivity mode; and (d) the form of media. Finally, qualitative analysis revealed unique and novel themes for on-screen deaths, such as (a) the effects of aural cues; (b) nostalgia and beauty; (c) resurrection and transmedia; (d) spoilers; (e) comparisons and real-life connotations; (f) the effects on the franchise; and (g) the effects of the gender of the viewer on these discussions. We discuss our findings in detail, along with implications for future character development.-
dc.description.notification©2023 Sage Publications.-
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|-
dc.format.bitstreamtrue
dc.format.contentfi=kokoteksti|en=fulltext|-
dc.format.extent48-
dc.identifier.olddbid19026
dc.identifier.oldhandle10024/16250
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/1382
dc.identifier.urnURN:NBN:fi-fe20230911122369-
dc.language.isoeng-
dc.publisherSAGE Publications-
dc.relation.doi10.1177/15554120231190195-
dc.relation.ispartofjournalGames and Culture-
dc.relation.issn1555-4139-
dc.relation.issn1555-4120-
dc.relation.urlhttps://doi.org/10.1177/15554120231190195-
dc.source.identifierWOS:001045190000001-
dc.source.identifierScopus:85167450714-
dc.source.identifierhttps://osuva.uwasa.fi/handle/10024/16250
dc.subjectfictitious characters-
dc.subjecttelevision-
dc.subjectfive stages of grief-
dc.subject.disciplinefi=Markkinointi|en=Marketing|-
dc.subject.ysovideo games-
dc.subject.ysodeath-
dc.titleIs Death Only the Beginning? How People Mourn Artificial Characters in Social Media-
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä|en=A1 Peer-reviewed original journal article|sv=A1 Originalartikel i en vetenskaplig tidskrift|-
dc.type.publicationarticle-
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