Promoting fintech: driving developing country consumers' mobile wallet use through gamification and trust

dc.contributor.authorRahman, Saleem ur
dc.contributor.authorNguyen-Viet, Bang
dc.contributor.authorNguyen, Yen Thi Hoang
dc.contributor.authorKamran, Sohail
dc.date.accessioned2026-05-06T11:04:00Z
dc.date.issued2024
dc.description.abstractPurpose M-wallets have emerged as one of the most important financial innovations of the 21st century, enabling users to carry digital cash by securely storing payment methods on their mobile devices. However, the continued use of m-wallets varies among people for several reasons. This study used the technology continuation theory (TCT), gamification and trust factors to examine the variables affecting consumers' intentions to continue using mobile wallets. Design/methodology/approach The SmartPLS partial least squares software was used to analyze data from 431 m-wallet users in Vietnam using the structural equation modeling technique. Findings The data revealed that the research model can predict users' intentions to continue using mobile wallets. TCT constructs demonstrated strong exploratory power in explaining consumer satisfaction and attitudes towards m-wallets. Furthermore, the study confirmed the direct effect of the perceived effectiveness of gamification on perceived ease of use and attitude, as well as its indirect effect on consumers' continued use intentions of mobile wallets via attitude. In addition, the trust negatively influenced consumers' intentions to continue using m-wallets. Practical implications The findings of this study can help researchers, practitioners and policymakers improve m-wallet design, development and adoption, as well as advance financial technology and define the future of digital payments in terms of consumer attraction, engagement and financial inclusion. Originality/value Based on TCT theory, this study enriches m-wallet research by examining two important factors, gamification and trust, and thus provides insights into how to improve consumers’ intentions to continue using m-wallets in developing countries. This study offers timely insights into theory and practice regarding these factors. It therefore paves the way for researchers and practitioners to learn how easy, enjoyable and secure the end-user experience should be to keep users engaged with m-wallets.en
dc.description.notification© Saleem ur Rahman, Bang Nguyen-Viet, Yen Thi Hoang Nguyen and Sohail Kamran. Published by Emerald Publishing Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/ legalcode
dc.description.reviewstatusfi=vertaisarvioitu|en=peerReviewed|
dc.format.pagerange841-869
dc.identifier.urihttps://osuva.uwasa.fi/handle/11111/20317
dc.identifier.urnURN:NBN:fi-fe2026050639680
dc.language.isoen
dc.publisherEMERALD GROUP PUBLISHING LTD
dc.relation.doihttps://doi.org/10.1108/IJBM-01-2023-0033
dc.relation.ispartofjournalInternational journal of bank marketing
dc.relation.issn1758-5937
dc.relation.issn0265-2323
dc.relation.issue5
dc.relation.urlhttps://doi.org/10.1108/IJBM-01-2023-0033
dc.relation.urlhttps://urn.fi/URN:NBN:fi-fe2026050639680
dc.relation.volume42
dc.rightshttps://creativecommons.org/licenses/by/4.0/
dc.source.identifierWOS:001150756300001
dc.source.identifier2-s2.0-85183640486
dc.source.identifier563db939-e5da-4392-b0d6-b760b5937116
dc.source.metadataSoleCRIS
dc.subjectM-wallets
dc.subjectGamification
dc.subjectTrust
dc.subjectConsumers
dc.subjectContinued use
dc.subjectFintech
dc.subject.disciplinefi=Markkinointi|en=Marketing|
dc.titlePromoting fintech: driving developing country consumers' mobile wallet use through gamification and trust
dc.type.okmfi=A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä (vertaisarvioitu)|en=A1 Journal article (peer-reviewed)|
dc.type.publicationarticle
dc.type.versionpublishedVersion

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