Infinitely repeated game based real-time scheduling for low-carbon flexible job shop considering multi-time periods

Artikkeli
Osuva_Wang_Yang_Zhang_Ren_Liu_2020.pdf - Hyväksytty kirjoittajan käsikirjoitus - 868.21 KB

Kuvaus

©2020 Elsevier. This manuscript version is made available under the Creative Commons Attribution–NonCommercial–NoDerivatives 4.0 International (CC BY–NC–ND 4.0) license, https://creativecommons.org/licenses/by-nc-nd/4.0/
Production scheduling has great significance for optimizing tasks distribution, reducing energy consumption and mitigating environmental degradation. Currently, the research of production scheduling considering energy consumption mainly focuses on the traditional manufacturing workshop. With the wide application of the Internet of Things (IoT) technology, the real-time data of manufacturing resources and production processes can be retrieved easily. These manufacturing data can provide opportunities for manufacturing enterprises to reduce energy consumption and enhance production efficiency. To achieve these targets, a multi-period production planning based real-time scheduling (MPPRS) approach for the IoT-enabled low-carbon flexible job shop (LFJS) is presented in this study to carry out real-time scheduling based on the real-time manufacturing data. Then, the mathematical models of real-time scheduling are established to achieve production efficiency improvement and energy consumption reduction. To obtain a feasible solution, an infinitely repeated game optimization approach is used. Finally, a case study is implemented to analyse and discuss the effectiveness of the proposed method. The results show that in general, the proposed method can achieve better results than the existing dynamic scheduling methods.

Emojulkaisu

ISBN

ISSN

1879-1786
0959-6526

Aihealue

Kausijulkaisu

Journal of Cleaner Production|247

OKM-julkaisutyyppi

A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä