Your Very Own Polar Bear : Drawing Attention to Household Energy Efficiency Through Gamification
Rasku, Jussi; Mäenpää, Mikael; Alanko, Saija (2024-06-25)
Katso/ Avaa
Tiedosto avautuu julkiseksi: : 25.06.2026
Rasku, Jussi
Mäenpää, Mikael
Alanko, Saija
IEEE
25.06.2024
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2024062859692
https://urn.fi/URN:NBN:fi-fe2024062859692
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©2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
©2024 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
Tiivistelmä
This research article presents a virtual HomeMascot intervention, based on gamified AI and IoT technologies, to motivate the reduction of household energy consumption. Home-Mascot, an endearing polar bear figure, motivates households to use energy in a sustainable way. Results of the study indicate that user-oriented, personalized real-time feedback on house-hold energy and water consumption can increase awareness of sustainable living, and especially affects children's consumption behavior. The article describes the development, implementation, and measurement of effects of the intervention. HomeMascot has the potential to promote energy awareness in private households and the technical insights presented in the study serve as a blueprint for future energy usage monitoring systems designed to inform and activate users.
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- Artikkelit [3060]