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CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming
(SAGE, 2020-02-20)
- article
This article analyzes specific characteristics of value created through digital scarcity and blockchain-proven ownership in cryptogames. Our object of study is CryptoKitties, the first instance of a blockchain-based game ...
Micromobilization through live streaming : the Elin Ersson case
(University of Oslo, Centre for Research on Media Innovations, 2020-03-06)
- article
Live streaming is a media innovation that enables individuals to communicate with thousands of social media users instantly. This article explores how live streaming is used to support micromobilization in the context of ...
Negative emotions set in motion : the continued relevance of #GamerGate
(Palgrave Macmillan, Cham, 2019-10-19)
- bookPart
This chapter aims at making sense of the #GamerGate (#GG) online harassment campaign that was particularly active in 2014–2015 but to this day continues to produce hateful speech against certain ideologies and minorities ...