"virtual reality" - Selaus asiasanan mukaanArtikkelit
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Design of a VR/AR Environment for Service Prototyping
(Sekvoyija, 11 / 2020)
articleOpen innovation, especially in new services, places emphasis in co-creation ability for development processes. This becomes easier through digitalisation, as especially Virtual Reality technologies have been used for ... -
Digital factory – virtual reality environments for industrial training and maintenance
(Taylor & Francis, 10.06.2019)
articleThis study evaluates the use of virtual reality (VR) platforms, which is an integrated part of the digital factory for an industrial training and maintenance system. The digital factory-based VR platform provides an intuitive ... -
Effects of an engaging maintenance task on fire evacuation delays and presence in virtual reality
(Elsevier, 11.11.2021)
articleThe current study aims to investigate the capability of occupants of a powerhouse simulation to sense a fire and initiate evacuation while engaged with a task. For this reason, the study involved the maintenance task of ... -
Implementation of virtual reality in technical education - an innovative view
(Inderscience, 21.09.2020)
articleAdvancement of Virtual Reality (VR) is creating many opportunities to efficiently managing educational system in the present days. The application of VR in educational sector can contribute towards to cope up with today's ... -
Paying attention in metaverse : an experiment on spatial attention allocation in extended reality shopping
(Emerald, 19.09.2023)
articlePurpose Metaverse, that is extended reality (XR)-based technologies such as augmented reality (AR) and virtual reality (VR), are increasingly believed to facilitate fundamental human practice in the future. One of the ... -
The challenges of entering the metaverse : An experiment on the effect of extended reality on workload
(Springer, 12.02.2022)
articleInformation technologies exist to enable us to either do things we have not done before or do familiar things more efficiently. Metaverse (i.e. extended reality: XR) enables novel forms of engrossing telepresence, but it ... -
Virtual technologies in supporting sustainable consumption : From a single-sensory stimulus to a multi-sensory experience
(Elsevier, 10.11.2021)
articleVirtual technologies will change the way we consume in the digital environment in the future. Such technologies can provide consumers with a multi-sensory experience in contrast to the single-sensory stimulus in the ...