"games" - Selaus asiasanan mukaanArtikkelit

    • CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming 

      Serada, Alesja; Sihvonen, Tanja; Harviainen, J. Tuomas (SAGE, 20.02.2020)
      This article analyzes specific characteristics of value created through digital scarcity and blockchain-proven ownership in cryptogames. Our object of study is CryptoKitties, the first instance of a blockchain-based game ...
    • Playful approaches to news engagement 

      Ferrer-Conill, Raul; Foxman, Maxwell; Jones, Janet; Sihvonen, Tanja; Siitonen, Marko (SAGE, 14.05.2020)
      From crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We ...
    • Queering the Zombie 

      Sihvonen, Tanja; Webley, Stephen J.; Zackariasson, Peter (Routledge, Taylor & Francis Group, 23.07.2019)
      This article starts with the observation that all monsters are created by humans and thus they serve specific cultural and sociopolitical purposes. The study is set to finding out, first, how the traditional figure of the ...