"games" - Selaus asiasanan mukaanArtikkelit

    • CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming 

      Serada, Alesja; Sihvonen, Tanja; Harviainen, J. Tuomas (SAGE, 20.02.2020)
      article
      This article analyzes specific characteristics of value created through digital scarcity and blockchain-proven ownership in cryptogames. Our object of study is CryptoKitties, the first instance of a blockchain-based game ...
    • Ethical Considerations in Gamified Interactive Marketing Praxis 

      Al-Msallam, Samaan; Xi, Nannan; Hamari, Juho; Wang, Cheng Lu (Palgrave Macmillan, 26.01.2023)
      bookPart
      Gamification with various designs is becoming a mainstay of interactive marketing, used to pervasively and holistically to in value-creating marketing practices. Beyond marketing, gamification is commonly seen as a technology, ...
    • Playful approaches to news engagement 

      Ferrer-Conill, Raul; Foxman, Maxwell; Jones, Janet; Sihvonen, Tanja; Siitonen, Marko (SAGE, 14.05.2020)
      article
      From crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We ...
    • Queering the Zombie 

      Sihvonen, Tanja; Webley, Stephen J.; Zackariasson, Peter (Routledge, Taylor & Francis Group, 23.07.2019)
      article
      This article starts with the observation that all monsters are created by humans and thus they serve specific cultural and sociopolitical purposes. The study is set to finding out, first, how the traditional figure of the ...
    • The effects of game-based financial education : New survey evidence from lower-secondary school students in Finland 

      Kalmi, Panu; Rahko, Jaana (Taylor and Francis, 21.02.2022)
      article
      The authors of this article studied the effects of game-based financial education approaches using a sample of lower-secondary school students in Finland. The sample consisted of 640 students from 42 schools in different ...