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Business and Ethical Concerns in Domestic Conversational Generative AI-Empowered Multi-robot Systems
(Springer, 09.02.2024)
articleBusiness and technology are intricately connected through logic and design. They are equally sensitive to societal changes and may be devastated by scandal. Cooperative multi-robot systems (MRSs) are on the rise, allowing ... -
Changing economic imaginaries: Making sense of consumption during the COVID-19 crisis
(Routledge, 01.12.2023)
bookPartThis chapter analyses economic imaginaries, defined here as widely shared ways of understanding the future, the present and the enduring principles of the economic world. Specifically, our focus is on imaginaries that ... -
Civic voice in multimodal news narratives
(John Benjamins Publishing, 22.02.2018)
bookPartIn this chapter, we examine civic voice in visual news narratives about the economic crisis. We discuss how the possibility of voice may be linked to particular practices in multimodal news discourse. We analyze captioned ... -
Communication Practitioners’ Views on Transparency and Its Impact in Finnish Companies
(VAKKI ry, 21.12.2021)
articleTransparency is a universally accepted communication principle for companies in the 2020’s globalized world. Transparency is considered beneficial because it increases trust among stakeholders, and trust is crucial for ... -
Communities of Practice in Teaching Business Interaction : a Video-Based Role-Play Assignment
(VAKKI ry, 2018)
articleTässä artikkelissa tarkastelemme käytäntöyhteisön näkökulmasta monivaiheista kurssitehtävää, jossa opiskelijat harjoittelevat liike-elämän vuorovaikutustaitoja asiakas- ja myyjäyrityksen välisessä neuvottelutilanteessa. ... -
Comparative Effects of iPad and Music Glove Technologies on Learning Outcomes and Usability in Elementary Music Education
(Music Academy Studio Musica, 01 / 2024)
articleThis study uses a mixed-methods approach to investigate the learning outcomes, student experiences, and concentration-related behaviour patterns of two classes of elementary school music students (N = 42). It compares the ... -
Conceptual relations : From the General Theory of Terminology to knowledge bases
(John Benjamins, 14.06.2022)
bookPartThis chapter gives an overview of concept relations. They can be used to create terminological products, guarantee their quality and make their contents more accessible to the users. They facilitate the analysis, organization, ... -
Cooperative Orientation in Earnings Calls
(Wilhelm Braumuller, 29.04.2022)
articleFinancial communication refers to the meaning-making practices by which listed companies interact with their publics to exchange information about issues that may have an effect on the share price. An important site for ... -
Countering Xenophobic Frames and Contextualizing Coverage Through North-South Cooperation : Collaborative Investigative Journalism Across the U.S.-Mexico Border
(USC Annenberg Press, 2024)
articleThis article focuses on collaborative investigative journalism across the U.S.-Mexico (Global North-South) border. The frame theoretical study examines how virtual and inperson cross-border collaboration counters xenophobic ... -
Crudely, a Machine. The Dream Machine Through the Lens of Russian Formalism
(European Humanities University, 29.08.2022)
articleThis article explains how specific aesthetic decisions work in the game The Dream Machine. I analyze it through the lens of Russian Formalism: particular techniques of making a video game are judged through Shklovsky’s Art ... -
Crypto Personalities as Carnivalesque Jesters
(Emerald, 01.07.2024)
bookPartIn this paper, I discuss the personalities of several representative crypto YouTube celebrities and Bitcoin aficionados, such as George Tung from CryptosRUs, Mike Jenkins (Guy) from Coin Bureau, Lark Davis, Andreas M. ... -
Cryptogames as Drivers for Blockchain Application Development
(Springer, 28.02.2022)
bookPartIn this chapter, we outline reasons why cryptogaming, like cryptocurrencies in general, is an area of special interest for blockchain research. We suggest that cryptogaming is a field that drives forward the development ... -
CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming
(SAGE, 20.02.2020)
articleThis article analyzes specific characteristics of value created through digital scarcity and blockchain-proven ownership in cryptogames. Our object of study is CryptoKitties, the first instance of a blockchain-based game ... -
Cryptomarkets Gamified : What Can We Learn by Playing CryptoKitties?
(Digra, 2020)
articleThis paper presents an analysis of CryptoKitties (Axiom Zen 2017) as an educational tool for blockchain adoption. The focus is placed on the official agenda of the game, presented in its white paper (“White Pa-Purr”) and ... -
Cultural-affective process of market violence : Finnish instant loans in debtors’ online narratives
(Taylor & Francis, 26.06.2023)
articleThis paper extends recent theorising on “market violence”, defined here as a type of structural and cultural violence that takes place through an assemblage in the market environment. The Finnish “instant loan” market ... -
(De)constructing societal threats during times of deep mediatization. The Communication Review: Special Issue Introduction
(Taylor & Francis, 11.11.2022)
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Death and the Plague in The Story of Wanderings
(Routledge, an imprint of Taylor & Francis, 15.10.2021)
articleLittle known beyond the Russian speaking world, The Story of Wanderings is a dark fantasy film produced in the late period of the Soviet cinema. The film was classified as a children’s film by the director, film critics, ... -
Designing Heuristics for Accessible Online Text Production
(IRIS Association, 30.06.2022)
articleGovernments and public organisations provide digital services and share information on websites, so web content needs to be accessible to all citizens. Text remains the main form of providing information, and reading is ... -
Designing Telecollaborative Projects for Professional Communication and User Experience
(Know-Center, 28.05.2021)
articleThis article draws on Trans-Atlantic and Pacific Project (TAPP) collaborations (e.g., [Arnó, 14] [Vandepitte, 16]) to show how students in already-existing technical communication classes can join other classes in realistic ... -
‘Died from Debeeration’ : the Case of the First Belarusian Political Game
(Taylor & Francis, 05.05.2022)
articleEarly computer games of the ‘Eastern bloc’ have been studied as important artefacts of early digital media, but their significance is usually limited to the historical context. In this article, I present a case study of ...