How Do Users Perceive Deepfake Personas? Investigating the Deepfake User Perception and Its Implications for Human-Computer Interaction
Kaate, Ilkka; Salminen, Joni; Jung, Soon-Gyo; Almerekhi, Hind; Jansen, Bernard J. (2023-09-20)
Kaate, Ilkka
Salminen, Joni
Jung, Soon-Gyo
Almerekhi, Hind
Jansen, Bernard J.
Editori(t)
Gena, Cristina
De Russis, Luigi
Spano, Davide
Lanzilotti, Rosa
Di Mascio, Tania
Prandi, Catia
Andolina, Salvatore
Association for Computing Machinery
20.09.2023
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe20231006139027
https://urn.fi/URN:NBN:fi-fe20231006139027
Kuvaus
vertaisarvioitu
© 2023 Copyright held by the owner/author(s). ACM ISBN 979-8-4007-0806-0/23/09. https://doi.org/10.1145/3605390.3605397. This work is licensed under a Creative Commons Attribution International 4.0 License.
© 2023 Copyright held by the owner/author(s). ACM ISBN 979-8-4007-0806-0/23/09. https://doi.org/10.1145/3605390.3605397. This work is licensed under a Creative Commons Attribution International 4.0 License.
Tiivistelmä
Although deepfakes have a negative connotation in human-computer interaction (HCI) due to their risks, they also involve many opportunities, such as communicating user needs in the form of a “living, talking” deepfake persona. To scope and better understand these opportunities, we present a qualitative analysis of 46 participants’ think-aloud transcripts based on interacting with deepfake personas and human personas, representing a potentially beneficial application of deepfakes for HCI. Our qualitative analysis of 92 think-aloud records indicates five central user deepfake themes, including (1) Realism, (2) User Needs, (3) Distracting Properties, (4) Added Value, and (5) Rapport. The results indicate various challenges in deepfake user perception that technology developers need to address before the potential of deepfake applications can be realized for HCI.
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